Posted by
catmao1623 on Friday, September 03, 2010 2:15:00 AM
I ought to insert a specific nod to independent gambling as well, but for the sake of clarity I will skip that. A misfit game can have a large budget and still suffer the same undeserving fate that a college project can, both of them never reaching their full potential. Even then, I think I need to confirm what I mean by misfit. Definite keywords fire off knee-jerk paranoia, as though even giving a chance to a less-than-perfect game will spread some kind of infection throughout the whole style and will reward lazy developers who spend their energy on "pulling the wool" over gamers' eyes.
When I say misfit, I mean a game that perhaps features rough translations, an odd art style, a many-years-long development cycle, cartoon settings, casual access, or laggy performance. All of us know the type, and they know the feeling of satisfaction as they wipe the nasty ones from our hard drives. If a game doesn't work, it only receives probably four and a half chances before I scrub it away. Hit "undo" several times, though, and you will notice the moment I am trying to draw attention to: the moment that I read a forum post calling the game "a broken piece of crap" or "unbalanced." I will download a game that is described as "a joke" faster than is probably healthy, despite the fact that the game might turn out to be a dud.
Over the years I have learned a few things about the industry. Fundamentally, it is a lot like other forms of entertainment in the way it loves to make promises. Grand, sweeping promises. As somebody who needs to stay on his toes in order to keep away from wasting time, I have grown weary of CGI trailers that look absolutely nothing like gameplay, and I have gotten worn out of IPs that might or might not make an excellent world to actually live in. I have learned that sometimes -- no, lots of times -- that hundreds of developers do not always translate to hundreds of hours of pure gambling bliss.
This does not mean that I do not enjoy reading about those new blockbuster titles, or that I do not "ooh" and "ahh" while watching those stunning trailers. But for every large announcement, I need some time within the chilled, stiff reality of a game gone semi-sour. These ugly ducklings are a counterbalance to the titles that can do no wrong (until a month after release, of work). Lots of oppressed games deserve a second look because the nature of the business always guarantees that the near-failures became near-failures for reasons that had nothing to with the genius of their original artists, composers, and writers. In fact, lots of of the blockbusters became these morose worlds I am referring to, due largely to poor marketing, player boredom, overexposure, and no tiny sense of entitlement.
For the record, I am also speaking about the games that are actually playable and enjoyable, but that are crawling by with of a budget to cover one or four bug-destroying developers who spend more time taking a look at lines of code than anything. These hard-working die-hards are exactly why I will give a game a chance after so lots of players called it quits or found ways to make use of the titles as punchlines. Definite, these gems-in-the-rough had a bumpy start, and yes, they still have their issues, but they also have their depth, their tales, and their beauty.
I also think that it is the duty of the press to include all types and sizes of games in coverage. This inclusion will make for a stronger design DNA, tighter communities, and developers who are more likely to take chances in lieu of bombarding us with promises that are only coverage for the same four ideas.
Is it unusual that I am interested in games that have such rough reputations? I am not definite it matters. After all, my brother is not going to be worried sick at 3 a.m. because I am off gallivanting around with WURM Online -- these are games they are speaking about, after all. A alter of scenery might be something to try in the event you find yourself continually disappointed by games that promise something you have never seen before, only to tell you that familiarity with World of Warcraft will make the experience much more enjoyable.
Troll around this site, search some articles from years ago. Discover a title or four that people appeared to have forgotten or have desired to forget. Type the name in to Google, and if registration is still open, sign up and hit "download." Yes, you might have a moment of frustration or four. You might find yourself asking, in chat: "How do I get unstuck?" several times. But in the event you find yourself having fun, don't fret -- the infection won't spread. You won't be contributing to dull developers, but you will be giving that game a chance to stay open one more day, to have one more bug fixed.
If you are lucky, the game lives on and continues to mature. Broken games can often become not-nearly-as broken games. The communities become tighter, self-policing groups of friends. In the event you hang around, the chat window becomes more like a conference call to an extended relatives.
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