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Dungeons & Dragons Online goes free to play

Logo: Atari Inc.Dungeons and Dragons Online: Eberron Unlimited is set to be released tomorrow, September 9th. First released in 2006 as Dungeons and Dragons Online: Stormreach, the game has been retooled to be a free-to-play guildwars gold MMORPG, supported by micropayments. The system is similar to that of Wizard101, which I talked about in a past article. While most low-level content and areas are free, higher level areas will require micropayments to unlock. An in-game store will also be available cheap rom gold where players can use purchased Turbine points to buy items and equipment. It’s a payment system I like, since the last thing I need is another monthly payment, and as long as prices are kept reasonable I think it will work out well for them.

I tried DDO a few years ago, closer to its release, and while I enjoyed it it didn’t really
stick with me. I play actual D&D, and I was impressed at how well they captured the game.
Quests are very dungeon-oriented, and the dungeons tend to be much more interactive than
those in most MMO’s, with puzzles and traps galore. A “Dungeon Master” narrator sets the
tone as you creep through the dungeons, and when you attack, a 20-sided die is rolled. You
can even choose the color of your die. I eventually got bored, though, as soloing became
difficult and the dungeons tibia money started to feel the same.

A dragon eyes my tasty halfling.Deciding the re-release was enough of an excuse to give the game a second chance, I rolled up a halfling rogue and did some exploring. The game offers several basic class options drawn from the basic D&D classes, but two of the more complex classes, Monk and Favored Soul (one of my favorites), can be unlocked with payment. My basic free account also has only two character slots, more of which can be unlocked with payment. So far the game seems similar to how I remember, but I’m enjoying it nevertheless. The combat system takes a little getting used to, especially to veterans of WoW-style auto-attack combat systems. Combat here is point and click, more maplestory money reminiscent of Oblivion or the Diablo games than most modern MMO’s, but once you get used to it, it’s a lot of fun.

My one real complaint so far is the speed of advancement. Because the game is based on D&D, the level cap is 20, far below most MMO’s. This means it takes a long time to level up. Each level does contain ranks, and each time you hit a new rank you get an action point that can be spent on a minor character bonus, but it doesn’t do much to assuage the slow character progression. While individual tolerances may vary, as someone who played WoW for several years, its a little frustrating, and is probably one of the reasons I eventually got bored the first time I tried it.

So far, however, I’m enjoying the game. It’s too soon to tell if boredom will again aion gold set in, but seeing as its free, there’s no real reason not to try it.

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Lineage2 Safety Guide

Safety is the Key, it is also true to Lineage 2. Especially you have advanced equipment or much of Lineage2 adena. You should be careful and pay attention to safety in game.

While earning atlantica online gold and saving is the most common factor of one’s everyday’s activity in L2, there is also an emergency factor, such as sudden loss of equipment or money. You should learn the basic rules of safe playing to secure yourself from losing runes of magic gold your hard earned gear.

Dealing With Other Players

First off (and it cannot be stressed enough), never trust your gear to anyone: some players are extremely proficient at scamming. Remember, once you give someone your item for whatever reason, get ready to never receive it back.

Always double check who you are trading with, what price you are selling/buying it for, and what exactly. There are too many ways to get scammed while directly trading with someone or using the private stores, so, there is just one general principle of business security: check everything most thoroughly, and never be in a hurry to click “OK” to confirm the deal.

Decreasing The Risks Of Dropping Items

Losing items due to dying to monsters (or other players) is the harshest penalty one can suffer in L2. It seems that at higher levels the probability to guild wars gold drop items increases significantly. So, if you don’t want to lose your gear, just try to be cautious enough to avoid dying.

Well, since some things are just bound to happen from time to time, consider taking some precautions against the item loss: none of them secure you from dropping your items though, but you will decrease the risk of losing something valuable at least. So, do not carry too many expensive items in your inventory: once you collect enough trophies during a hunt, take your time (and a Scroll of Escape) to return to town in order to put them to the warehouse. When going to do something extraordinary risky (e.g., a CDL session, or PKing someone), consider leaving only the most vital equipment (i.e. weapon and armor set) on, and temporarily store everything else.

There is common belief that carrying lots of cheap items (e.g., world maps) in one’s inventory helps decrease the risk of dropping more valuable stuff. Whether this method is statistically feasible or not, consider doing it too.

Finally, if the worst has happened and you actually dropped something, you have two options: either look for friendly players and kindly ask them silkroad gold to pick up and return your gear, or just silently respawn in town and get back to the place where you died as soon as possible (the more abandoned your hunting ground, the better your chances to retrieve your stuff before some stranger picked it up).

Unfortunately, there is no insurance service in L2, so, you might consider putting by a certain amount of adena as your reserve fund. Also, reserve some of your old gear (if possible), i.e. do not sell out it all.

When attempting to do something unwarrantably risky, that is, overenchanting some aion money item, think of replacement early. Don’ go for it if you cannot take the loss.

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Do you know why we need to build a guild hall in Everquest 2?

The real gem of guild halls are the “amenities.” These are the special features like brokers, teleporters, and the like. There will be 42 different amenities at release. The Tier 1 guild hall can have 15 amenities installed at one time. The Tier 3 can have 30 amenities installed. They can be changed, but that requires a new purchase of the new amenity.

Each amenity aion gold has a coin cost and a status cost up front, as well as a weekly maintenance cost (definitely status, possibly coin as well). Player crafted items WILL NOT reduce the status cost of the hall. Some examples of the types of amenities include:

Banker
World Broker - Allows buying and selling through the normal broker system.
Guild Broker - Lets people sell rom gold things only to guild members.
Mender (with the option of a guild fund to help people pay for repairs)
Druid Portal NPC
Portals
Crafting Implements
Fuel Merchant
Harvested Items Storage

For quite some time, one of the most interesting and exciting planned Everquest 2 features has been the Guild Halls. They represent an ambitious and robust feature that incorporates a lot of ideas, content, and potential fun. Some concrete details were recently released at the Everquest Fan Faire.

The most common complaint is that the costs are too high. Many believe the maintenance costs will make guild halls feel more like a job than a fun tibia gold feature. Guild leaders will have to constantly hound their members to grind writs and other sources of runescape gold status points just to “pay the bills.”

Leaders of smaller guilds are also very concerned because it seems like they are going to be completely left out. Most of the nifty features are silkroad gold far beyond the reach of a smaller, non-raid guild.

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Outlaws of EVE Online: Masu’di

Whether prowling low security space hunting for targets or fighting in massive fleet engagements, EVE Online’s elite pilots — called capsuleers — stride like gods across galactic battle zones, as seen buy eve gold from the perspective of normal ship captains and crews. In this setting of New Eden, a capsuleer’s neural interface with the ship allows his thoughts to regulate the vessel’s performance; the will to survive coupled with fast reflexes equates to greater fortitude and speed in combat. Against conventional fleets, even a single capsuleer reigns supreme… but when faced with others of his caliber, or many of them, a capsuleer seeks every possible edge he can get.

Some of EVE’s pilots channel their resources into acquiring the most advanced technology, hoping to gain an advantage over their rivals. But others choose to invest in themselves through performance-enhancing drugs. These ‘boosters’ are outlawed in all secure regions of space, due to their powerful effects on a capsuleer’s mind, and thus a magnified lethality of his ship. The demand for boosters is great, but so too are the costs. Boosters are contraband and risky to move in large quantities. Coupled with knight gold the arcane processes involved in creating these drugs, those in the know have formed cartels, whose booster production and smuggling operations form the underpinnings of New Eden’s black market. The most pivotal figure in New Eden’s booster trade is Masu’di, who heads the Hedonistic Imperative drug cartel through the corporate front of Es and Whizz. Their operations are largely hidden, as they dance around the power blocs of the largest capsuleer alliances, subtly influencing or corrupting those who hinder the narcotics trade. Their network operates between the cracks of New Eden’s laws and systems, ensuring a steady flow of boosters into any corner of the galaxy where a capsuleer needs a fix.

Massively recently spoke with Masu’di about the life of a drug kingpin in New Eden, and the inner workings of the black market in EVE.
Gallery: Outlaws of EVE Online: Masu’di

 

Being a smuggler and engaging in an underground trade strikes me as an interesting way to play the game. What drew you to these aspects of EVE ?

In the beginning, I had a romantic notion of traversing the galaxy in my beat up cargo ship, evading pirates, breaking blockades – an adventurer, explorer, and businessman. It wasn’t so much about the narcotics and boosters, I would happily have tried my hand at any underground trade item, but it was these that proved to be the most profitable.

What are the risks involved with being a dealer or a smuggler?

The majority of our time is spent in the lawless areas of space. While normally a smart pilot with time on his hands can keep his ship in one piece, when you have a deadline and a customer waiting for you, you are forced to take more risks.

These risks silkroad gold have shifted over time, as the game mechanics have changed. In the early days, the runs would be much longer, up to a hundred jumps from one part of the Frontier (0.0 lawless space) to another, and plenty of trigger happy gate campers, eager to notch up another kill, to greet you. The technology and ship choices available were limited back then, so often with large orders, it would be just an industrial ship and a cloaking device. You had to keep your wits about you, take every precaution possible, and then some quick thinking thrown in too. The faster you moved the less attention you picked up, but sometimes it would be a case of going out of the pan and into the fire.

“In the beginning, I had a romantic notion of traversing the galaxy in my beat up cargo ship, evading pirates, breaking blockades – an adventurer, explorer and businessman.”
The other main issue is trust. When a customer knows where you are coming from and what time you may be arriving, it puts you potentially in a very dangerous position. We normally try and keep the details fuzzy, and arrive later or early, though on occasions this is not always possible. One of our pilots was a regular dealer to a famous wealthy pirate. He used to have to fly alongside his mothership, amongst a cloud of smart-bombed corpses, jettison the boosters in a can for him, and hope he was paid instead of smart-bombed. Thankfully, while we have had some customers send their corp mates out sharking us on the journey there, we’ve managed to stay safe, and always get paid.

To an outsider, the techniques surrounding booster production seem arcane. Did CCP explain how it’s done, or how did you figure it out?

CCP gave nothing away in the beginning. It was a puzzle to be solved, and with some aspects not necessarily so intuitive. We knew they were in the Frontier but no one knew exactly where. There were a few other organisations and individuals on the case. Most of us worked one or two things out, but at least for us, and the people we were in contact with, it was a case of combining our pieces of the jigsaw together to see the overall picture.

There’s a certain mystique about what Es and Whizz does, largely I’d cheap RoM Gold assume to protect trade secrets. The flipside is that there are also misconceptions about your activities in EVE, which I’ve gathered even extends to the game’s creators in some ways. What can you tell us about that?

I think the mystique started from our first main smuggling business, before combat boosters were introduced. We were running the recreational narcotics to pilots looking to exchange them with their agents, for pirate implants. We bought most of these narcotics straight off the market, dumped there by other agent runners who didn’t know what to do with them. So it was important for us to keep our mouths tight about all the exact details.

“One of our pilots was a regular dealer to a famous wealthy pirate. He used to have to fly alongside his mothership, amongst a cloud of smart-bombed corpses, jettison the boosters in a can for him, and hope he was paid instead of smart-bombed.”
This of course created a few problems when trying to recruit new people and convince them that they could earn a living selling narcotics, as we were often rebuffed, or assumed were just roleplayers. It did used to make me smile, when other players would state with confidence that this trade was not possible, while meanwhile we had pilots flying around moving and selling from one hundred million to three billion ISK worth of drugs. I never made any efforts to correct them, and let them remain blissfully unaware.

Now you might think we were running a license to print money, as those kind of figures meant a lot more a few years ago. While the profit margins were very high — buying the drugs somewhere between two and twenty thousand, pushing them on the market somewhere closer to a hundred — the turnover was low. Most of our pilots, would only make one or two runs a month, as there was not enough demand for any more. But even if there was, most pilots would never want to do any more than this. As the runs themselves were often so long and dangerous, after completion the pilot would want to just put their feet up and relax for a week or two before thinking about doing another.

The other issue, and one that ultimately proved disastrous for us, was that unaware of this niche, CCP unwittingly made some game mechanic changes that ended it all over night, reducing assets that we had slowly built up over the years to nothing. Between us we probably lost somewhere over a billion on ISK spent acquiring these items, and then somewhere closer to another eight billion ISK on what we could have made selling them.

Thankfully, combat boosters were close on the horizon. While they needed quite a different approach, it forced us to change the characteristics of the corp somewhat, but in return gave us something to take up instead.

Could the word ‘cartel’ be used to describe Es and Whizz, or on a larger scale, the Hedonistic Imperative alliance? How is a drug cartel structured in EVE, and how does it operate?

I think the popular understanding of a cartel is an organisation that controls almost the entire production of a commodity and can then have the power to set the prices and conditions in their favour. While we do have the largest overall stake in the booster industry in EVE, we don’t have a monopoly on the production of each individual booster type, which are produced on a regional basis.

“Some alliances in EVE develop because their leaders have good business sense, focus and strategy, they know what they want for the alliance, and know what they can offer in return. Other organisations build up from a pure quest for power.”
Also, unlike expected cartel behaviour our organisation operates to keep the prices down and volume being traded high. Which goes against some members of territorial alliances that we have met, who sometimes have tried to develop a monopoly and do the opposite.

However, internally we operate like a cartel of individual pilots and corporations, working as a kind of regulatory body, defining optimum ways of doing Lineage 2 Adena things, setting price guidelines, and being a clearing house for dealers and booster producers to share information and work together.

Our system we use tries to give the greatest amount of flexibility and freedom for our members, but without the expense of us working against each other. The corp and alliance uses its assets to pay biochemists and gas miners up front, stock pile the boosters, and then sell them on to the dealers and smugglers at below market price. This way we can guarantee the biochemists and gas miners get rewarded for their work straight away, and ensures that there is a large buffer of boosters available for the dealers and smugglers to sell onwards, more or less on their own terms.

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Eve Online: Salvaging Guide

Untitled

2009-Sep-9 - Eve Online: Salvaging Guide

One of the most popular “professions” (for lack of a better word) within Eve Online is that of salvaging. In buy archlord gold laymans terms, whenever a ship is blown up it leaves a wreck (well duh I hear you say), this wreck can then be salvaged for components that can be used to build things, sold on the market, so on and so forth. In very very simple terms, you get more shiny things from making the bad ship go boom than you would otherwise.

The requirements to be able to salvage are quite low, all that is needed is an FlyFF Penya item called a Salvager, which can

be fitted into any turret slot on a ship should you have enough CPU/Powergrid. To be able to fit this salvager you need the following skills:

Mechanic level 3

Survey level 3

Salvaging level 1

Should you wish to salvage Tech 2 ships and above, then you will need Salvaging level 3. To use your salvager on a wreck you need be within runescape gold 5000m (this is where tractor beams come in handy!) Once your salvager has completed its cycle then it will tell you whether it was successful or not.

The types of items that can be salvaged vary from the almost worthless metal scraps, to the pricy alloyed tritanium bar. Of course the bigger the ship, the greater the likelihood of you getting a more expensive item when salvaging from it.

Salvaging is primarily done by mission runners on their own wrecks when they go back to loot, the more money the better naturally. But there is a darker side to salvaging, what can be done is to “scan down” (find) a mission runners location, warp in, and start salvaging the knight online gold wrecks there while the mission runner is distracted shooting the NPCs. And considering the rules of Eve don’t count this as stealing, CONCORDE (Eve Online’s police
 force) will not intervene.

Learning to salvage takes so little time and start up costs, that I would recommend it all Eve Online players. Plus, you can easily make some great money with the items that you gather up - whether you use them sro gold for other things or sell them to other players.

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Eve Online: Salvaging Guide

One of the most popular “professions” (for lack of a better word) within Eve Online is that of salvaging. In buy archlord gold laymans terms, whenever a ship is blown up it leaves a wreck (well duh I hear you say), this wreck can then be salvaged for components that can be used to build things, sold on the market, so on and so forth. In very very simple terms, you get more shiny things from making the bad ship go boom than you would otherwise.

The requirements to be able to salvage are quite low, all that is needed is an FlyFF Penya item called a Salvager, which can

be fitted into any turret slot on a ship should you have enough CPU/Powergrid. To be able to fit this salvager you need the following skills:

Mechanic level 3

Survey level 3

Salvaging level 1

Should you wish to salvage Tech 2 ships and above, then you will need Salvaging level 3. To use your salvager on a wreck you need be within runescape gold 5000m (this is where tractor beams come in handy!) Once your salvager has completed its cycle then it will tell you whether it was successful or not.

The types of items that can be salvaged vary from the almost worthless metal scraps, to the pricy alloyed tritanium bar. Of course the bigger the ship, the greater the likelihood of you getting a more expensive item when salvaging from it.

Salvaging is primarily done by mission runners on their own wrecks when they go back to loot, the more money the better naturally. But there is a darker side to salvaging, what can be done is to “scan down” (find) a mission runners location, warp in, and start salvaging the knight online gold wrecks there while the mission runner is distracted shooting the NPCs. And considering the rules of Eve don’t count this as stealing, CONCORDE (Eve Online’s police
 force) will not intervene.

Learning to salvage takes so little time and start up costs, that I would recommend it all Eve Online players. Plus, you can easily make some great money with the items that you gather up - whether you use them sro gold for other things or sell them to other players.

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Outlaws of EVE Online: Masu’di

Whether prowling low security space hunting for targets or fighting in massive fleet engagements, EVE Online’s elite pilots — called capsuleers — stride like gods across galactic battle zones, as seen from the perspective of normal ship captains and crews. In this setting of atlantica gold New Eden, a capsuleer’s neural interface with the ship allows his thoughts to regulate the vessel’s performance; the will to survive coupled with fast reflexes equates to greater fortitude and speed in combat. Against conventional fleets, even a single capsuleer reigns supreme… but when faced with others of his caliber, or many of them, a capsuleer seeks every possible edge he can get.

Some of EVE’s pilots channel their resources into acquiring the most advanced technology, hoping to gain an advantage over their rivals. But Lineage 2 Adena others choose to invest in themselves through performance-enhancing drugs. These ‘boosters’ are outlawed in all secure regions of space, due to their powerful effects on a capsuleer’s mind, and thus a magnified lethality of his ship. The demand for boosters is great, but so too are the costs. Boosters are contraband and risky to move in large quantities. Coupled with the arcane processes involved in creating these drugs, those in the know have formed cartels, whose booster production and smuggling operations form the underpinnings of New Eden’s black market. The most pivotal figure in New Eden’s booster trade is Masu’di, who heads the Hedonistic Imperative drug cartel through the corporate front of Es and Whizz. Their operations are largely hidden, as they dance around the power blocs of the largest capsuleer alliances, subtly influencing or corrupting those who hinder the narcotics trade. Their network operates between the cracks of New Eden’s laws and systems, ensuring a steady flow of boosters into any corner of the galaxy where a capsuleer needs a fix.

Massively recently spoke with Masu’di about the life of a drug kingpin in New Eden, and the inner workings of the black market in EVE.
Gallery: Outlaws of EVE Online: Masu’di

 

Being a smuggler and engaging in an underground trade strikes me as an interesting way to play the game. What drew you to these aspects of EVE ?

In the beginning, I had a romantic notion of traversing the galaxy in my beat up cargo ship, evading pirates, breaking blockades – an adventurer, explorer, and businessman. It wasn’t so much about the narcotics and boosters, I would happily have tried my hand at any underground trade item, but it was these that proved to be the most cheap maplestory mesos profitable.

What are the risks involved with being a dealer or a smuggler?

The majority of our time is spent in the lawless areas of space. While normally a smart pilot with time on his hands can keep his ship in one piece, when you have a deadline and a customer waiting for you, you are forced to take more risks.

These risks have shifted over time, as the game mechanics have changed. In the early days, the runs would be much longer, up to a hundred jumps from one part of the Frontier (0.0 lawless space) to another, and plenty of trigger happy gate campers, eager to notch up another kill, to greet you. The technology and ship choices available were limited back then, so often with large orders, it would be just an industrial ship and a cloaking device. You had to keep your wits about you, take every precaution possible, and then some quick thinking thrown in too. The faster you moved the less attention you picked up, but sometimes it would be a case of going out of the pan and into the fire.

“In the beginning, I had a romantic notion of traversing the galaxy in my beat up cargo ship, evading pirates, breaking blockades – an adventurer, explorer and businessman.”
The other main issue is trust. When a customer knows where you are coming from and what time you may be arriving, it puts you potentially in a very dangerous position. We normally try and keep the details fuzzy, and arrive later or early, though on occasions this is not always possible. One of our pilots was a regular dealer to a famous wealthy pirate. He used to have to fly alongside his mothership, amongst a cloud of smart-bombed corpses, jettison the boosters in a can for him, and hope he was paid instead of smart-bombed. Thankfully, while we have had some customers send their corp mates out sharking us on the journey there, we’ve managed to stay safe, and always get paid.

To an outsider, the techniques surrounding booster production seem arcane. Did CCP explain how it’s done, or how did you figure it out?

CCP gave nothing away in the beginning. It was a puzzle to be solved, and with some aspects not necessarily so intuitive. We knew they were in the guild wars money Frontier but no one knew exactly where. There were a few other organisations and individuals on the case. Most of us worked one or two things out, but at least for us, and the people we were in contact with, it was a case of combining our pieces of the jigsaw together to see the overall picture.

There’s a certain mystique about what Es and Whizz does, largely I’d assume to protect trade secrets. The flipside is that there are also misconceptions about your activities in EVE, which I’ve gathered even extends to the game’s creators in some ways. What can you tell us about that?

I think the mystique started from our first main smuggling business, before combat boosters were introduced. We were running the recreational narcotics to pilots looking to exchange them with their agents, for pirate implants. We bought most of these narcotics straight off the market, dumped there by other agent runners who didn’t know what to do with them. So it was important for us to keep our mouths tight about all the exact details.

“One of our pilots was a regular dealer to a famous wealthy pirate. He used to have to fly alongside his mothership, amongst a cloud of smart-bombed corpses, jettison the boosters in a can for him, and hope he was paid instead of smart-bombed.”
This of course created a few problems when trying to recruit new people and convince them that they could earn a living selling narcotics, as we were often rebuffed, or assumed were just roleplayers. It did used to make me smile, when other players would state with confidence that this trade was not possible, while meanwhile we had pilots flying around moving and selling from one hundred million to three billion ISK worth of drugs. I never made any efforts to correct them, and let them remain blissfully unaware.

Now you might think we were running a license to print money, as those kind of figures meant a lot more a few years ago. While the profit margins were very high — buying the drugs somewhere between two and twenty thousand, pushing them on the market somewhere closer to a hundred — the turnover was low. Most of our pilots, would only make one or two runs a month, as there was not enough demand for any more. But even if there was, most pilots would never want to do any more than this. As the runs themselves were often so long and dangerous, after completion the pilot would want to just put their feet up and relax for a week or two before thinking about doing another.

The other issue, and one that ultimately proved disastrous for us, was that unaware of this niche, CCP unwittingly made some game mechanic changes that ended it all over night, reducing assets that we had slowly built up over the years to nothing. Between us we probably lost somewhere over a rohan gold billion on ISK spent acquiring these items, and then somewhere closer to another eight billion ISK on what we could have made selling them.

Thankfully, combat boosters were close on the horizon. While they needed quite a different approach, it forced us to change the characteristics of the corp somewhat, but in return gave us something to take up instead.

Could the word ‘cartel’ be used to describe Es and Whizz, or on a larger scale, the Hedonistic Imperative alliance? How is a drug cartel structured in EVE, and how does it operate?

I think the popular understanding of a cartel is an organisation that controls almost the entire production of a commodity and can then have the power to set the prices and conditions in their favour. While we do have the largest overall stake in the booster industry in EVE, we don’t have a monopoly on the production of each individual booster type, which are produced on a regional basis.

“Some alliances in EVE develop because their leaders have good business sense, focus and strategy, they know what they want for the alliance, and know what they can offer in return. Other organisations build up from a pure quest for power.”
Also, unlike expected cartel behaviour our organisation operates to keep the prices down and volume being traded high. Which goes against some members of territorial alliances that we have met, who sometimes have tried to develop a monopoly and do the opposite.

However, internally we operate like a cartel of individual pilots and corporations, working as a kind of regulatory body, defining optimum ways of doing things, setting price guidelines, and being a clearing house for dealers and booster producers to share information and work together.

Our system we use tries to give the greatest amount of flexibility and freedom for our members, but without the expense of us working against each other. The corp and alliance uses its assets to pay biochemists and gas miners up front, stock pile the boosters, and then sell them on to the dealers and smugglers at below market price. This way we can guarantee the biochemists and gas miners get rewarded for their work straight away, and ensures that there is a large buffer of boosters available for the dealers and smugglers to sell onwards, more or less on their own terms.

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How To be Safe Against hacking

In this thread i won’t talk about anti viruses,anti spy wares,etc…
I am talking about how to make a good password,secret answer,email verification in general account information to aion gold be safe…
1.A good password
We know that there are some people who uses the “brute force search”.This method trys many passwords until it finds out your exactly one.

For Example:

1:
Our real password consists of 9 numbers = 547861206
The brute-force tool is installed on a “Core 2 Extreme QX6600-2400 x4,Windows Vista home Premium” computer.This computer can check -38421.9 keys/second-.

Combinations = letter number to the power of password-length
Our number of letters is 10 because we can get numbers from 0 - 9.
Our password-length is 9,because our silkroad gold password consists of 9 numbers.

So : 10^9 = 1,000,000,000
1,000,000,000 / 38421.9
= 26,026.82 seconds

Our password is not safe!Hackers can get it in 26 seconds.

lower case letters = 26 different letters
capital letters = 26 different letters
numbers = 10 different letters

Now,we use a password which consists of 9 letters(numbers + lower case letters)

Our password = jhrz86qsd

36^9 = 1.015599567 x 10^14

1.015599567 x 10^14 / 38421.9 = 2,643,283,041 seconds
= 734245.3 hours = 30593.55 days

This password is safe.

So,please Metin2 Yang choose a password which consists of letters and numbers.It should
be 9+ long.

2:

Do not take passwords which is your e-mail,brithday,parents name or a word from a dictonary.And the most important thing is…don’t share private information on the internet or to persons you do not know very well.
Hackers will search for information on the internet first,before hacking you.First they will try some combination with your private information.
For example: name+birthday..so “thomas1965″.
If it fails..they will try a dictionary attack.They uses a text file which consists of million from words.If it fails..They will use the brute force technique.This could Lineage 2 Adena lasts long,if your password consists of numbers+letters.

perfect password: letters+numbers ; not information about yourself and not a word you can find in a dictionary.

2. Prevent Hack - Silkroad

Login with your account on [link].
Then edit your First name and Last name.
Just write something in the textbox
For Example : uuigbdgbaisat

Then..the most important thing…: e-mail
Just use one e-mail for silkroad.Just create one e-mail and do not use it anymore.If the e-mail account got deleted,well..that’s the best DD

Your security archlord gold answer should be long ( 12 letters + numbers ).It’s better when you write a wrong answer
So hackers cannot hack your account.Just by keylogging and trojans.

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informaton about archlord

As every player knows, there are eight classes in ArchLord. They are Human Mage, Human Knight, Human Archer, Orc Berserker, Orc Sorcerer, Hunter class, Moon Elf Elementalist and Moon Elf Ranger. Human archlord gold Knight is the defender in the human classes who know all melee-weapons and higher armors. Mage is the magic class. He can call for the power form the different element to support himself. He has strong power and can knock down a huge enemy in an instant, shake the earth and counter the water's flow. Archer is the bow specialist. He maple story europe is skilled with all bows and crossbows. He can become the greatest Archer class in all of Chantra and seek the power of the ArchLord in their quest. Orc Berserker is the melee combat class. He is a striking class, holding the highest position in Orc society. Orc Sorcere is the magic class which has also benefited from the presence of other magic classes, growing their power even more, as they shared their skills among the others. Hunter is the bow specialist with a rare profession among Orcs due to their solid muscle structure and the resulting inflexibility. Moon Elf Elementalists are a playful class often enjoying RoM Gold pantomimes and performing their summoning tricks for friendly passers-by they meet on their journey through Chantra. Moon Elf Rangers are able to travel through terrain that others wouldn’t even dare approach.

 

Here is one of the most professional, loyal and reliable online stores where you can L2 Adena get cheaper ArchLord Online Gold and other services related. You can get ArchLord Online Gold and other items at reasonable price. Enough stock at any time is a guarantee for fast delivery. You can get wanted ArchLord Online Gold just in few minutes. And a 24 hours, 7 days online service is available which can help you to eq2 plat solve your problems. A payment as PayPal,Visa, MasterCard, money bookers and money gram, and bank wire is accepted.

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Lineage2:Scams Guide

There are many scams in Lineage2 . we should protect own gold and did’t cheated.

Crystal Scam

Craft Shop Scam. This is usually done with the lower level crafts, silver runescape gold mold, VOP, stuff like that. The title will say something like 10a craft, 1-4 crafts, etc. It looks dead obvious but when there’s only one shop in Giran making something you need to craft a weapon you don’t always pay good attention.

Craft Scam

Bow shaft scam. The popular one now is for Bow of Peril shafts because everyone wants one, a finished one is around 40 mill, and the shafts are usually Runes Of Magic gold 1 mill+ each. And the fact that bow shafts look EXACTLY LIKE STEMS doesn’t help anything. I’ve seen up to 3 shops at once trying to pull this one. Same goes for soul bow shafts.

Bow Scam

A-ss, A-sps, B A-sps scam. The noob SS shots look almost exactly like the A grade ones, so people try to sell the no grade ones as a-ss. Here’s a picture eq2 plat of the scam and a shot from a real shop.

A-SS Scam

Name scam. I’ve had this tried on me 3 times so far but this is my best example. I’m sitting right by Stiltzz, and someone pm’s me with the name Stlltzz. You can see the real Stiltzz talking in ally chat, and I have him targeted. Usually the person doing this says the EXACT SAME THING as in this picture. That should be the first tip off, I mean how many of your friends talk like such a retard anyway? Usually if you try to target the faker person, they aren’t even in town, but their alt trying to get your weapon is.

Trade Weapon Scam

Soul Ore/A Crystal Scam

I couldn’t find anyone actually doing this but I know it has been done. I set eve money up shop to show the example. The shop title is A crystals but I’m selling soul ore. I put them side by side, see how very similar they are?

Soul Ore - A Crystal

** Adding**

Some other scams are so stupidly elaborate I can’t even screenie it.

One involves items that have the same icon, like the BOP shaft and a stem. Someone starts a trade with a BoP shaft, you see it, they cancel the trade. They say oops, do it again, put in a stem instead, and you lose a lot of money. I hate hate hate trade windows and always tell people to make a shop.

Another almost no one does, because it takes too much effort but it’s worked before. You yell that you want say, a DC robe. Scammer1 says they have one but they want you to buy X item for them and you can then trade it silkroad gold for the robe. Scammer2 has X item for 20 mill, you think woot I’ll get a DC robe cheap, you buy it, try to get scammer1 to trade you the robe, only to find out X item is worth like 50 cents. Scammer1 logs out off the face of the earth.

The second one assumes you don’t know what the X item is worth to begin with, and don’t mind running errands for some random person you don’t know. Everytime I think this is the stupidest scam ever, I heard someone falls for it.

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Lineage2:Scams Guide

There are many scams in Lineage2 . we should protect own gold and did’t cheated.

Crystal Scam

Craft Shop Scam. This is usually done with the lower level crafts, silver runescape gold mold, VOP, stuff like that. The title will say something like 10a craft, 1-4 crafts, etc. It looks dead obvious but when there’s only one shop in Giran making something you need to craft a weapon you don’t always pay good attention.

Craft Scam

Bow shaft scam. The popular one now is for Bow of Peril shafts because everyone wants one, a finished one is around 40 mill, and the shafts are usually Runes Of Magic gold 1 mill+ each. And the fact that bow shafts look EXACTLY LIKE STEMS doesn’t help anything. I’ve seen up to 3 shops at once trying to pull this one. Same goes for soul bow shafts.

Bow Scam

A-ss, A-sps, B A-sps scam. The noob SS shots look almost exactly like the A grade ones, so people try to sell the no grade ones as a-ss. Here’s a picture eq2 plat of the scam and a shot from a real shop.

A-SS Scam

Name scam. I’ve had this tried on me 3 times so far but this is my best example. I’m sitting right by Stiltzz, and someone pm’s me with the name Stlltzz. You can see the real Stiltzz talking in ally chat, and I have him targeted. Usually the person doing this says the EXACT SAME THING as in this picture. That should be the first tip off, I mean how many of your friends talk like such a retard anyway? Usually if you try to target the faker person, they aren’t even in town, but their alt trying to get your weapon is.

Trade Weapon Scam

Soul Ore/A Crystal Scam

I couldn’t find anyone actually doing this but I know it has been done. I set eve money up shop to show the example. The shop title is A crystals but I’m selling soul ore. I put them side by side, see how very similar they are?

Soul Ore - A Crystal

** Adding**

Some other scams are so stupidly elaborate I can’t even screenie it.

One involves items that have the same icon, like the BOP shaft and a stem. Someone starts a trade with a BoP shaft, you see it, they cancel the trade. They say oops, do it again, put in a stem instead, and you lose a lot of money. I hate hate hate trade windows and always tell people to make a shop.

Another almost no one does, because it takes too much effort but it’s worked before. You yell that you want say, a DC robe. Scammer1 says they have one but they want you to buy X item for them and you can then trade it silkroad gold for the robe. Scammer2 has X item for 20 mill, you think woot I’ll get a DC robe cheap, you buy it, try to get scammer1 to trade you the robe, only to find out X item is worth like 50 cents. Scammer1 logs out off the face of the earth.

The second one assumes you don’t know what the X item is worth to begin with, and don’t mind running errands for some random person you don’t know. Everytime I think this is the stupidest scam ever, I heard someone falls for it.

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Silkroad : Armor Types and Facts

There are 3 “armor types” in the game. Armor is the name of the heaviest type. It offers the most physical defense and the least magical defense.

Protector, also known as leather, offers less protection then Armor in terms of archlord gold physical defense but more magical defense. It is also lighter armor so can gain a light bonus if you wear all Protector pieces. You can mix and match Protector pieces with Armor pieces but I wouldn’t recommend it. Go with one or the other. The bonus you get from wearing all protector is a 10% run speed increase and a reduction of 10% of the mana cost of all your skills and spells. So if Lineage2 Adena a skill would normally take 20 mana points to use it instead takes 18 mana points.

Remember ALL pieces must be Protector to make use of this bonus and you must have all slots that are available to wear “armor” filled. If you are missing your helmet piece then you do not get the bonus even if you have Protector on every other spot.

Garments can not be worn with any other piece of armor. It can not be mixed and matched with the other “armor types.” It offers the least physical resistance and the most magical resistance. It is also much Lotro gold lighter and thus gives a bigger bonus when all “armor slots” on your character are filled with Garments. The bonus is a 20% run speed increase and a 20% mana reduction when using skills so a skill that takes 20 mana points will instead take 16.

Personally, I recommend every one start off with Garments until level 20. The difference you see in the physical resistance between the different “armor types” is negligible. The difference you see in the mana potions or downtime you have is immense, especially when you are low level and strapped for cash. That 20% mana reduction bonus from Garments will make a bigger difference in your leveling speed from lack of downtime and cut down on your mana potions that you’ll need to use.

Armor sets follow the same pattern as weapons in that they have tiers but since there is 6 armor slots: chest, legs, head, hands, shoulder, and feet; each slot is not the same level. Let us take Small Linen Garments for example. This is roughly the level 8 armor sold by the NPC shop vendor. However, not all slots are level 8. They are in the following increments: Small Linen Gloves are level 8, Small Linen Shoulders are level 9, Small Linen Feet are level 10, Small Linen hats or crowns (depending on if you want to see your head or not because you get a choice of which style headwear to use) is level 11, Small Linen Legs are RoM Gold 12, and Small Linen Chestpieces are 13.

Just like weapons there are also difference tiers of armor sets. For Linen for example it starts with Small Linen as sold by shops. The next tier is Half Linen, and the last tier is Complete Linen. Usually by the time you are wearing the Small Linen Chest piece you are wearing a few pieces of Half Linen on the lower level armor slots like the hands and shoulders. By the time you are wearing a Complete Linen Chest piece you can equip the starting tier of the next higher armor set which is Sungyon Silk for the hands, shoulders, and feet.

That’s the basics of armor for SRO in a nut shell. The more complex task is looking at the stats of each armor item you want to wear and deteremining whether you are putting on something exceptional or something rather ordinary. There are many things to look at. The biggest in my opinion and the least though of stat is the Parry rate. Each piece of armor in SRO has a parry rate listed on it. The higher armor sets have higher rates. What parry does in SRO is not like the parry rates of other games. It does not stop incoming attacks. Instead, it deflects the damage range of an incoming attack.

An Attacker is using a weapon with a physical damage range of 100-150. If the defender was wearing no armor at all and this was a rather static environment, the damage dealt would fall somewhere inbetween 100 and 150 for each attack made. The average damage would be 125 in a perfect world. If the defender is wearing armor that gives a physical resistance of say 50, then the damage recieved would be reduced by 50 points. This makes the damage range of the attacker now 50 to 100 with an average hit of 75. Still so far, this is pretty basic.

The effect of having a higher parry ratio is rather astounding in the low levels when the physical resistance between Garments and Armor sets are very minimal. A full set of Small Linen Garments will have a physical guild wars gold resistance of around 24.7 if bought directly from the store. A full set of Infantry Bronz Armor of the same level will have a resistance of 30.1ish. That 5.4 points of damage reduction is not that much of a difference to out weigh the benefits of Garment armor at lower levels. At higher levels, the difference becomes great enough that for melee users, going with protector or armor will severly cut down on the damage recieved by physical sources.

All stats on items have a variance to them when you find one off a monster. So while the basic Small Linen Gloves that are level 8 as sold by the shop might have a physical resistance of 2.5 and a parry ratio of 5; those same gloves as dropped by a monster could have more or the same for either stat on that armor piece. More parry is a good thing .

Now there are also other factors involved in the damage done during an attack. Stuff like physical balance versus magical balance based on the stats you chose will determine your weakness to either magical or physical damage. The physical reinforcement and magical reinforcement numbers on armor pieces I still have zero clue about. They don’t seem to do anything so I’ve been largely ignoring those numbers up to now. You can test and see the effect of the other numbers very readily. I’m sure those numbers do something, and the higher the number the better I suppose but I can’t tell you for sure what those percentages listed there mean

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Silkroad Online Grinding Guide

Here is a Silkroad online Grinding Guide. I collect it from official forum. I will be very glade if it can help some sro players.Definition guild wars gold of Grinding: Leveling non stop using a proven system to out level normal players. Aka “Power Leveling”The 1st thing u need to do it open up the options of SRO. Change atlantica gold the pick up hotkey to space bar. This will improve your grinding time a lot.

Advantage of a fast Run:

A fast run is one of the most important things when it comes to leveling. Let’s do some basic math. If it takes you 6 seconds (one imbue) to kill a mob, and 12 seconds to get to the next mob, that would mean that you get one kill every 18 seconds. What if you could cut down the 12 seconds of walking down to 6 seconds? You will level 33% faster. That right there is an incredible increase in leveling.

A good way to run really fast to a mob is to have flash-run. Then you select a mob, point over its head, and hit the flash-run hotkey. As soon as you begin to flash-run, hit your attack hotkey, and you will flash run, then begin to run at the mob, with no time wasted just standing there. This is also a great way to catch people running away from you in a job suit.

The Perfect Lineage2 Adena Grind:

The perfect grind is a concept that allows players to have more focus and structure when grinding. A perfect grind is when you pot up, pill up, repair your equipment, then go out to level and stay there until your weapon durability reaches 6 and begins to break. This will give you something to look forward to every 2 hours, and you will know exactly when its time to go and repot. Each build has a different amount of pots they need to bring with them to archive the perfect grind. If you experiment with a few perfect grinds, you can find out the exact amount you will need to bring. This will cut down on shortages in pots or mp pots when you are out leveling. You will be able to stay out longer, and waste less time running to town. This concept allows players to level much faster and stay out much longer.

Green Mobs over White (Strength builds only):

For a strength build there are times when fighting green mobs is better cheap maplestory mesos for leveling. If you can kill a mob in one combo and 1 or 2 normal attacks, then that is an ideal way to level. The best way to gain EXP or SRO gold is to gain it at a fast rate. High exp/Long time is the same as low exp/low time. What you need to find is a place where you get average exp/low time. This will be the best place to level at.

One Shot (Int. builds only):

For an int build it’s all about the rate at which you kill. If you can one shot a mob with a nuke, then that is where you should level at. Find the highest level mob that you can one shot and you will find the fastest leveling place you can possible be at. Simple as that.

Leveling Rate:

This is the rate at which a professional grinder can go at (6 hours a day of grinding):

1-20 takes like 2 day.
20-30 will take 5-7 days.
30-40 will take 10-15 days.
40-50 will take 20-25 days.
50-60 will take 25-40 days.
60-70 will take 40-60 days.
70-80 will take 60-100 days.
80-90 will take 100-250 days.

 


Maybe these information are incomplete. If you have more, you can add them at reply. Then you will eve online isk share with more players.

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