About Me

Name: catmao1623
Email: myblogsad@gmail.com Biography
Loading...

Create Your Own Blog Find Other Townhall Blogs

Comments

Archives

Blog Roll

 

Ghostcrawler and the hybrid tax

Ghostcrawler has put a significant sticky up on the forums about what he calls the “hybrid tax” in terms of PvE play — there’s been some back and forth lately on the forums about hybrid classes and what they should and shouldn’t be able to do, and GC wants to put any confusion about what Blizzard intends “hybrids” to be to rest. Very basically, he says that there are cheap kinah three roles in the game (tanking, healing, and DPS), and if a class can respec to perform a different role, it’s considered a hybrid class. Otherwise, it’s a “pure” class. This means a few things: pure classes, he says, should have slightly higher DPS (”all things being equal,” and when does that ever happen?), because they don’t have the option to switch out. There’s no rule as to how much better that is, but as a tradeoff of rerolling being the only way for “pures” to switch, they get to be a little better. That’s the “hybrid tax,” and mages, hunters, rogues, and warlocks don’t have to pay it.

Hybrids, however, do, and that means that paladins, druids, priests, shamans, and to a certain extent, warriors and death knights, will in Blizzard’s view never be able to equal “pure” classes in buy Penya terms of DPS output, with everything else being equal. You may love your ret pally, and he may be in uber gear, but he should never be able to pour out as much damage as an equally specced and geared hunter, because you can switch to healing, and the hunter can’t.

Is that wrong? Not at all — it may disappoint some people (and Ghostcrawler probably knows, but we’ll remind him anyway that posting even this clearly on the forums won’t put a lot of complaints to rest), and it may cause some rerolls, but it definitely makes sense. Flexibility is an asset, and not having that flexibility in a pure class does mean that they should get out of paying that tax. If you only do one thing, you should be able to do it better than someone who has the option to do all three. And as he says, what you want to do with the class has nothing to do with how Blizzard is balancing them overall. It doesn’t matter if all you wanted to do when you rolled that priest was play shadow — they need to be balanced as hybrids.

GC says that Blizzard has played around with roles in the past, but going forward, this silkroad gold is the philosophy: if you’re playing a hybrid class, you’ll never be able to fulfill a role as well as if you were playing the “pure” class meant to serve that role.

Email ItEmail It | Print ItPrint It | CommentsComments (0) | TrackbacksTrackbacks (0) | Flag as offensiveFlag as Offensive

PTR Patch 3.3: Patch notes updated

The PTR Patch 3.3 notes have been updated, including major changes about the new Looking For Group / Looking For Raid / “Dungeon System”. The entire changes after the break.

Some major highlights (although you should really read everything after the break, all of it is very important):

Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon System will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
Players can be placed in a group for a random dungeon no more than once every 15 minutes.
The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
Players will be able to roll on items with a required minimum level higher than a player’s current level.
LFG channel has returned to being a realm-wide channel accessible in any city!
The full update to the patch notes after the break.

General

Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.
Druid

Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.
Paladin

Sacred Shield: The damage absorption effect from this ability now triggers only once every 30 seconds.
Infusion of Light: This talent now also reduces the cooldown on the effect of Sacred Shield by 12/24 seconds.
Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full rappelz rupees duration.
User Interface – Dungeon System

This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
Players can join as individuals, as a full group, or a partial group to look for additional party members.
Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
Players can choose the Random Dungeon option.
The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the “Quests” section for details).
Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
Players can be placed in a group for a random dungeon no more than once every 15 minutes.
Random Dungeon rewards will be placed in each player’s inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon System.
Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
Pick-Up Groups
Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.
As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.
Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon System tool for 15 minutes.
If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon System queue.
A Player will not be placed in a group with people on his or her Ignore list.
Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon System will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained Ragnarok Zeny.
The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
Players will be able to roll on items with a required minimum level higher than a player’s current level.
Looking For Raid

There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing “/LFR.”

Players will be able to browse the system manually for any other players looking for a raid dungeon group.
While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom.
Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader’s name, the raid information (number of people the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.
LFG Channel


The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon system interface.
Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas.
Ignore List: The amount of tibia gold characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore list.

Reputation

Commendation Badges which award reputation with various Wrath of the Lich King factions can be purchased with Emblems of Triumph in Dalaran.
Items

Sceptor of Celebras: Since this item is no longer needed as a key, Celebras will no longer give one out to a player who loses it. The item can now be sold or disenchanted as normal.

Email ItEmail It | Print ItPrint It | CommentsComments (0) | TrackbacksTrackbacks (0) | Flag as offensiveFlag as Offensive

Perfect World inaugurates “Fantasy Zhu Xian” open beta testing in Beijing

Beijing Perfect World Network Technology Co., Ltd. (”PW Network” or “the Company”), one of the leading integrated online game developers and service providers in China, has inaugurated the open beta testing for its first 2D turn-based MMORPG “Fantasy Zhu Xian” under the theme “Fly to New Heights” in Beijing. The Company has also announced that it has appointed mainland China celebrities Hu Ge and Tang Yan and the rising movie stars Liu Shishi, Yuan Hong and Guo Xiaoting as the ambassadors of the game. All the celebrities and stars joined Perfect World to inaugurate the game. Each of them has participated in making voice overs for the game as well as aiding in the design of the storyline.

Also present at the game’s inauguration were Mr. Zhu Qi, President of Perfect World Interactive Entertainment Co., Ltd., Miss Karen Tsai, President of Chinese Entertainment Shanghai Limited, Perfect World’s R&D team which developed “Fantasy Zhu Xian” and hundreds of online game players.

In this open beta testing Ragnarok Zeny version, “Fantasy Zhu Xian” contains many innovative featuresand lots of new content, including an innovative flying system that introduces the concept of altitude into a 2D game, a built-in PP-Chat friend making system, player vs. player turn-based battlefields and systems such as light effect of weaponry, super pets, advanced equipment and production and the NPC voice system. All these features cater to players’ preferences. Players will be able to indulge themselves in the mysterious world of “Fantasy Zhu Xian.”

Mr. Zhu Qi commented at the game inauguration, “‘Fantasy Zhu Xian’ is our first 2D turn-based game. It is innovative in terms of the graphical representation, play modes and content. ‘Fantasy Zhu Xian’ is just like a feast prepared by Perfect World for online game players.

Beijing Perfect World Network Technology Co., Ltd (”PW Network” or “the Company”) is a leading integrated online game service provider focused on developing, operating, marketing and servicing online games. The Company primarily focuses on developing high-quality interactive entertainment products and building a highly recognized brand name in China. With talented professionals, a strong management team, powerful technological capabilities and extensive marketing and operational experience, the Company is committed to continuously increasing its brand recognition, expanding overseas, and introducing Chinese interactive entertainment products to the world.

Safe Harbor Statements

This press release contains rappelz rupees forward-looking statements. These statements constitute forward-looking statements under the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “will,” “expects,” “future,” “plans,” “believes” and similar statements. Such statements involve certain risks and uncertainties that could cause actual results to differ materially from those in the forward-looking statements. Potential risks and uncertainties include, but are not limited to, our limited operating history, our ability to protect our intellectual property rights, our ability to respond to competitive pressure, changes of the regulatory environment in China, and economic slowdown in China and/or elsewhere. Further information regarding these and other risks is included in Perfect World’s filings with the U.S. Securities buy Dungeon Fighter gold and Exchange Commission, including its annual report on Form 20-F. Perfect World does not undertake any obligation to update any forward-looking statement as a result of new information, future events or otherwise, except as required under applicable law.

Email ItEmail It | Print ItPrint It | CommentsComments (0) | TrackbacksTrackbacks (0) | Flag as offensiveFlag as Offensive

Aion sits on top of NPD Group’s September top 10 best selling PC games

It’s been a little while since we have seen any lists from the NPD Group on retail PC game sales. The organization decided to no longer release their weekly top 10 PC game sales lists to the media but today they did release their top 20 best selling PC games for the month of September in retail stores.It’s not a shock to learn that NCsoft’s fantasy MMO Aion was the number one best selling PC game for the month as it was already selling well in pre-orders online. The Collectors Edition made it to number four for the month. EA’s The Sims 3 continues to guild wars gold do well in the number two slot while Cryptic Studios’ super hero MMO Champions Online made a strong debut at number 3. Blizzard’s MMO expansion World of Warcraft: Wrath of the Lich King made it at number four.One interesting note before we get to the list itself. Phantom EFX has two of their popular casino PC games in the top 20 list but their hardcore PC FPS Darkest of Days, released in September, failed to make the top 20.1. Aion – NCsoft2. The Sims 3 – Electronic Arts3. Champions Online – Cryptic DFO Gold Studios/Atari4. World of Warcraft: Wrath of the Lich King – Blizzard5. Aion Collector’s Edition – NCsoft6. Mumbo Jumbo Assortment – Mumbo Jumbo7. The Sims 3 Double Deluxe – Electronic Arts8. World of Warcraft Battle Chest – Blizzard9. Real Deal Slots Treasures of the Far East – Phantom EFX10. World of Warcraft – Blizzard11. Spore – Electronic Arts12. Grand Theft Auto IV – Rockstar Games13. StarCraft: Battle Chest – Blizzard14. Zuma’s Revenge – Popcap Games15. World of Warcraft: the Burning Crusade – Blizzard16. Batman: Arkham Asylum – Rocksteady/Eidos17. Real Deal Slots Adventure – Phantom EFX18. Nancy Drew: Ransom of the Seven Seas – Her Interactive19. Civilization IV: The Compete Edition – Firaxis/2K Games20. The Sims 2 University Life Collection – Electronic Arts

Aion sits on top of NPD Group’s September top 10 best selling PC games originally appeared on Big aion kinah Download Blog on Tue, 20 Oct 2009 18:00:00 EST.

Email ItEmail It | Print ItPrint It | CommentsComments (0) | TrackbacksTrackbacks (0) | Flag as offensiveFlag as Offensive

Swagvault AION NA/EU Beginner’s Guide – Chapter I

I. Introduction

Unlike WOW, AION is a war game rather than raid game. In terms of equipments or quests design, AION is inclined to PVP rather than PVE.

II. Most Concerned Issues — Class Selection

Players who care about PVE, may ask which class can easily level up?
Players who care about PVP, may ask which class is relatively powerful?
So class selection is one of cutting points when beginners start to play AION. Personally, selecting the class should change modes of thinking.

Generally, players pay attention to skill balance among classes in WOW. In fact, the class balance in Korean games is below expectations at all time. Therefore AION adopts the idea of “vanquish”, e.g. Ranger can vanquish Sorcerer, Templar can vanquish Assassin, etc. The class balance in Korean games is far less professional than that of games in USA and Europe, so is AION. Personally, even the most powerful individual definitely cannot play excellently. NC advocates team balance. Although Ranger can vanquish Sorcerer, there is always one class that can vanquish Ranger in your team. Relative balance can be realized, when the scope is shifted from individual to team. Accordingly, class balance issue is transferred into team composition issue, meanwhile it can also guildwars gold stresses the importance of teamwork. Taking advantage of the new game idea, Korean has tactfully compensated for the weakness in game design.

Beginners must accept the new game idea as soon as possible and should realize that team composition cannot be ignored during class selection. Under a reasonable team composition, individual may coordinate personal preferences and strengths; members can foster strengths and circumvent weaknesses and also can help each other. The growth in AION is the running-in process with the team. Individual cannot conquer other classes in AION, but your team may achieve the goal. In the future, the enemy will rarely praise that how tough someone is in your guild, they will admire your powerful guild.

III. Most Concerned Issues — Equipment Issue

The analysis of equipment can help beginner to understand the core of game.
Take Golden Equipment for example, the followings are the same level ranked in order of excellence:
1 Abyss Golden Equipment
2 Crafting Golden Equipment
3 Golden Equipment acquired from Outdoor Bosses & Raid Bosses
Likewise, difficulty level in obtaining items also follows the above order.

NC think that PVP is the most dfo gold/FONT> challenging technical behavior. Equipments exchanged by abyss points, which are obtained through PVP, must be the ultimate.
The crafting master ranks the second. Depending on abundant funds and good luck, an ordinary person still cannot do it.
Grinding mobs is the lowest, so equipments obtained through this are the worst.

Obviously, AION is inclined to PVP rather than PVE.

In addition, equipments could be taken off from Boss in AION, but drop rate exists. The Golden Equipment may not drop although you try several times. Grinding mobs is the lowest, but it may take away large amounts of time and energy.

I can understand that most casual players grind and hunt outdoor boss just for fun. I just want to set forth the game’s development trend. Players need different equipments to continue gaming in different levels. The equipments in PVE have played an important role in the transition for a long time. The energy put in PVE needs continuously adjustment.

IV. Most Concerned Issues — Grabbing Resource

The shortage in resource exists in games of NC all the time, AION is no exception.
The number of mobs are not enough to meet the number of players and the drop rate of equipment is low, players should fight to grab everything. Because of the large RoM Gold expense, it is difficult to make ends meet. Players should grind hard early, then you will be a bit easier to survive in the future.

Beginner must make adequate psychological preparation for playing in AION. Because AION is not only a war game, but is a brutal war game. Ability to survive in leveling up actually is the first hurdle for every beginner.

In conclusion,
I. We help beginner select class, so as to help them foster right idea suitable for AION and remind them that team cooperation is the key to survive in AION.
II. We help beginner analyze equipment, so as to help them understand that AION is inclined to PVP.
III. We help beginner analyze resource, so as to make them mentally prepared to face impending challenges.

If the mentioned aspects are analyzed clearly, it is easy for beginner to understand the decisions aion europe kinah made by decision-makers of guild in each section.

Email ItEmail It | Print ItPrint It | CommentsComments (0) | TrackbacksTrackbacks (0) | Flag as offensiveFlag as Offensive
« Previous1Next »