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Inside Man 2 Status Report

IGN chatted with acclaimed director Spike Lee yesterday about the DVD release of his documentary Kobe Doin' Work, during which time we also asked the filmmaker about some long-gestating Joints on his development slate. Here's what he had to say about them:

IGN: What's up with Inside Man 2?

Spike Lee: Waiting on Universal Pictures. They have the script. They have the budget and we'll see if they wanna make it. Denzel's ready. Clive Owen's eq2 plat ready. I'm ready. Jodie's ready. Everyone's ready. It's like, "Coach, put us in!"

IGN: You've long wanted to do a film about Joe Louis [entitled Save Us, Joe Louis].

Spike Lee: I've been unable to get the financing. What's really sad about that is that I had made a promise to the late great Budd Schulberg that we'd get it done and Budd passed recently. He was 95. Budd being, of course, the screenwriter of On the Waterfront and the novelist of What Makes Sammy Run. Great, great, great, great writer.

IGN: Let's say rappelz gold that project eventually came together. Do you envision a star playing Joe Louis, or just any actor that's right for it?

Spike Lee: Well, to tell you the truth, I've not thought about it for awhile, especially since the death of Budd Schulberg. And sometimes it takes awhile for things to get together, so hopefully we'll get it done one day.

IGN: What's happening with that James Brown biopic?

Spike Lee: Financing. I had the all-time biopic trilogy: Jackie Robinson, Joe Louis and James Brown. And I've not been able to get them to fruition yet.

IGN: And you're rohan crone working on a documentary about Michael Jordan as well, right?

Spike Lee: No, that has not happened yet so you can squash that.

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Konami Announces Pop' N Music Now Available

EL SEGUNDO, Calif. - Konami Digital Entertainment, Inc. today announced the availability and new details for pop'n music, the high pace rhythm game starring a cast of fun and highly entertaining characters! For years, pop'n music has been known as a fan favorite and phenomenon in arcades and console games for over ten years in Japan, and now players in America will share in the fun as pop'n music comes to North America for the first time on Wii and has already arrived in retail stores nationwide.

More than just a rhythm game, pop'n music marries timing, coordination and strategy to the sound of some hot artists like Jackson 5, Kelly Clarkson, Motorhead and Franz Ferdinand. Utilizing the Wii Remote and Nunchuk, players take control of their choice of 14 different characters and begin their rhythm quest through 6 unique stages, while keeping the beat of music as they runes of magic wiki hit the colored buttons, but watch out the difficulty level will increase, and the key to getting through the song is to manage your time and speed! pop'n music fans are very passionate about content, so in addition to the 40 songs that will be available on the disc at launch, Konami will also add additional songs through the Nintendo Wi-Fi Connection to keep fans moving to the beat.

pop'n music is rated "E" for Everyone and is now available on Wii in retail stores nationwide for the SRP of $29.99 For new screenshots and additional information on pop'n music, please visit luna online how to get married for more details.

About Konami
Konami is a leading developer, publisher and manufacturer of electronic entertainment properties. Konami's titles include the popular franchises Metal Gear Solid, Silent Hill, DanceDanceRevolution and Castlevania, among other top sellers. The latest information about Konami can be found on the Web at www.konami.com. KONAMI CORPORATION is a publicly traded company based in Tokyo, Japan with subsidiary offices, Konami Digital Entertainment Co., Ltd. in Tokyo, Japan, Konami Digital Entertainment, Inc. in the United States and Konami Digital Entertainment GmbH in runes of magic rogue Frankfurt, Germany. KONAMI CORPORATION is traded in the United States on the New York Stock Exchange under the ticker symbol KNM.
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AT&T 's Introduces Pay-As-You-Go 3G Networking

Up until now AT&T's wireless support for 3G-enabled notebooks and netbooks has been limited to contractual plans, but now the company is offering pay-as-you-go services for those with compatible devices. Dubbed the DataConnect system, users can purchase day, week, or month passes for a fixed, one-time price. The catch? Data usage limitations apply, but if you tibia money can stay within 75MBs of usage per day, 250MBs per week, or 500MBs per month, you should be fine. If not and you reach your allotted data usage, your service will cease. Users who reach the end of their allotted time or data usage will be given the option to purchase another 24 hours, week, or month's worth of service, which are priced at $15, $30, and $50 respectively.

Curious if your device is compatible with the DataConnect service? AT&T's official website has a gw gold listing of all AT&T-certified devices. Sessions also can be purchased on a dedicated section of the AT&T website, device SIM and other info required.

For more on the DataConnect aion items service, stay tuned to IGN Gear.

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The PS3 and Facebook Get Friendly

As the sun sets on another fine Monday, the PlayStation Blog delivers some interesting news for all you Trophy nuts out there that want to brag on Facebook. According to a blog post by Director of PlayStation Network Operations Eric Lempel, firmware update version 3.10 will introduce Facebook connectivity to the PS3 and the PlayStation Network.

The new update aion kinah enables PS3 users to link their Facebook accounts with their PlayStation Network accounts via the Account Management submenu. Once linked, users can then opt to share a variety of information directly on their Facebook profile. For example, you can share Trophy information or your PlayStation Store purchases. Once enabled, users receive a prompt during normal PSN perusal that asks if the information silkroad online gold should be posted to Facebook. Clicking yes sends that lovely update right to your profile.

This update enables developers to call out game-specific updates within a particular piece of software and have it pop up on Facebook. So if you liked auto-Twittering your Uncharted 2 progress, maybe future titles will give you the ability to brag about your progress right on your profile.

Update 3.10 also cleans up photo galleries by displaying items in a grid, as opposed to a straight, vertical line. Lastly, the "new" Friends List is streamlined to only display the background color for the currently selected friend profile. Users can select this color from their PSN profile page.

Lempel does not mention when the update will be available, but if the timing of past is ragnarok online zeny anything to go by, users can expect 3.10 sometime this week.

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Ghost Stories and Steam over Holland

I'm a wee bit late, since everybody played Ghost Stories back in Helcon last year, but I got it now as the Finnish version was published and we got it cheap aion kinah on the table today with Johanna - and got promptly butchered. It's one hell of a difficult game!

I suppose that's good, as beating the game is an actual challenge and I suppose that'll keep some people playing the game until they beat it and even then there's more replay value, but I'm pretty sure it'll be a turn-off for some, too. Kind of curious they did a Finnish translation, but I guess it's one of those "good chance to make a small print run" opportunities and Lautapelit.fi isn't going for the mass market with this one.

I'm not sure how I like the difficulty. The game looks splendid, if a bit busy, and silkroad online gold seems a pain to explain. Well, now I understand the game better, having played it, so explaining it might be easier. I'm not terribly keen on it and I don't think it'll stay, but I do want to give it a four-player go - solid 75% of Geek voters thinks it's best with four.

 
A while ago I got a chance to play Steam over Holland. I introduced two of the locals to 18xx, since I've got those DIY projects and the DTG order - those are mostly more complicated stuff, not very good for newbies. So, Steam over Holland, the friendly newbie game!

I was actually quite happy to try the game with just three players, because my earlier experience seemed to indicate that's the best number of players. It is - there's enough money in the game to make things more interesting. It's still a bit quiet on the stock market front, but we got five companies running well, which was nice.

I won hands down, no surprises there. I suppose the guys got a pretty good idea on some of the dangers with the trains. Petri got to deliver a maple mesos nasty punch for me with a train purchase, after which I caused one of Hannu's companies to go bankrupt with the next train type.

Fun game, the boys enjoyed it, we played swiftly - slightly over three hours, including rules, setup and cleanup! - and my new Sidepot Venerati poker chips were great.

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Swagvault AION guide Chapter II

The Analysis of Class Selection in AION:
Firstly, eight classes are classified according to function:
Close Combat: Templar, Assassin, Gladiator
Long-range Combat: Sorcerer, Ranger, Spiritmaster
Healing: Cleric, Chanter (Cleric is inclined to Long-range Combat, Chanter is inclined to Close Combat)

If one class can do things that other classes cannot, I believe this class is valuable.

We should reach an agreement on some issues:

I. As to the toughness of class, skills come first, armor second. The difference between Templar and Gladiator not only lies in “a shield”. The reason for Templar’s strong resistance to attack is that it owns too many skill, most of which are related to the shield defense. Also, the dodging skills of Assassin and Ranger permit them to avoid more attacks at a crucial time in actual combat, and it become the important survival means for high dodging classes.

II. DPS and DPH are two important factors in DPS class. Sorcerer is a typical DPH-typed DPS class. Assassin can cause considerable DPH through critical hit. For professional team plays, the key to victory in PVP lies in whether your DPH is powerful. Therefore, DPH is regarded a strong deterrent effect in a team. The essence of PK among teams depends on the number of players called, and the explosive force of DPH is the measure factor.

III. The ability to control the battlefield differs in PVP and PVE. Sorcerer is the main force in PVE, while Spiritmaster just play a assisting role. But in PVP, Spiritmaster becomes the main force and Sorcerer is on the auxiliary position. The skill difference lies in how long one class controls the battlefield and whether controlled objects can take action to attack.

IV. In PVP, the function of Cleric and Chanter are different except for healing

After being aware of the above issues, next we will analyze the capacity of different classes.
Apparently in PVE, “The iron triangle” refers to Templar/Sorcerer/Cleric, which are the foundations of a team in PVE.
In PVP, there are many issues to study. We might as well analyze what each class can do.
Templar
I. Templar is the toughest class. Templar is the best class to fight against NPC in PVP, such as raid and massacre a village.
II. Templar is capable of capture. Templar is important to help the DPS class to lock the enemy cleric and kill it.
III. Templar can use his protective skill to add buff to his team member, so as to protect the key class member
IV. In terms of movement speed, Templar is one of the fastest classes. Templar’s capture skill can capture the enemy and slow down his speed. Therefore, Templar is the key class to hunt.
V. Generally, a professional team will not try to kill Templar firstly when they plays in PVP. In fact, Templar becomes a free class in battle. It can harass enemy, can defend attack, also can hunt enemy. Although Templar’s DPS cannot cause fatal effect, it can attract enemy’s firepower, continuously harass enemy, distract enemy’s firepower or let the enemy temporarily lose his function through various means.

Sorcerer
I. Sorcerer can silent Mage and is the crucial class to kill the cleric of enemy team.  
II. Sorcerer can use instant skill to slow down enemy’s speed, and it is the key class to lock enemy.
III. Sorcerer’s 4000 DP skill can defeat all the classes (except for shield-wall activated templar) in a flash, and it provides deterrent security once every hour.
IV. The cool-down of Sorcerer’s 2000 DP is short. If the team keeps player killing, as long as DP is sufficient, Sorcerer’s DPS/DPH will show significant effect.
V. Sorcerer can assist to control the battlefield and participate in defense.
VI. Sorcerer can keep certain distance from enemy. It also can predicate how much magic power should release after enemy was decelerated. Sorcerer plays an important role in killing the key objectives of enemy at a time.

Ranger
I. Ranger can silent Mage and is the crucial class to kill the cleric of enemy team
II. Ranger can use instant skill to slow down enemy’s speed, and it is the key class to lock enemy.
III. The movement speed of Ranger is very fast, also can instantly slow down enemy’s speed. Therefore, Ranger is the key class to capture the enemy.
IV. Ranger can promptly control the battlefield. Compared with Sorcerer, Ranger can perform better in defense.
V. Fighting with Ranger, there is no chance for Mage to fight back. After Ranger killed the enemy Cleric, it will be able to suppress Mage in enemy’s team. And then it will try to begin the next killing.

Assassin
I. Well-equipped Assassin can defeat all the classes by its amazing critical skill, except Templar.
II. Even common Assassin can tibia items defeat fabric-wearing class.
III. Assassin’s combat mode belongs to Close Combat, and is almost like half Long-range Combat, because it spurt to enemy rather than walk up. Fighting in battle, it has strong ability to survive.
IV. Assassin can throw off enemy with the speed advantage. After a certain distance, it can become invisible in pre-testing edition. In battle, Assassin can become invisible and then log out. Assassin is the only survivor in the team.
V. Only Assassin can detect its counterpart hiding trick.
VI. Assassin always tries to kill enemy Mage.
VII.  Assassin may lurk beside its own key class. When a enemy assassin fly up to try to kill the important class such as cleric or mage, he will then show out and kill the counterpart.

Cleric
I. Firstly you should remember that only you can make yourself alive, rather than Cleric. You should prepare enough blood and the cool-down time of Immediate Life Potion in Abyss and PVE are different. In actual combat, Cleric can assist to heal when the two kinds of potion are alternately used.
II. Cleric’s healing skill is suitable for healing the first Mage in your team who is under attack.
III. Cleric’s 4000 DP is called “weapons of mass destruction”. In the latest version, although it can be cured by the healing potion. But this is just a playing issue. The healing potion have cool-down so this class still can work if two Clerics alternately use the DP skill. If the leader of a legion orders a great amount of legion member to push forward, This profession of Cleric is the opening show to promote PK among teams.
IV. Cleric is probably the first target in the eyes of enemy. In other words, Cleric is the key class to attract enemy’s firepower. Most teams’ defense proposals are operated directed against Cleric, including trap set. The more tough Cleric your team own, the longer time your team gain. It is difficult to kill Cleric. If enemy spends more time to fight against Cleric, they may be defeated soon.

Spiritmaster
I. Spiritmaster is indispensable member to PK among teams.
II. Single Fear and Range Fear of Spiritmaster is the key profession to fight against enemy’s first attack and also can be used to attack. When the two teams take the offensive to attack at the same time, whether they are Templar, Gladiator or Assassin, Range Fear can gain more time for your team after enemy’s first attack. Single Fear also can protect your key classes.
III. Spiritmaster’s 4000 DP is also called weapons of mass destruction. Unfortunately, the remedy cannot cure. Spiritmaster’s 4000 DP and Cleric’s 4000 DP are neck and neck in actual combat. Spiritmaster and Cleric are the key classes to promote PK among teams. It is Dungeon Fighter gold said that 4000 DP is unpractical, because its cooling-time lasts one hour. But if there are six Spiritmasters, the cooling time will be only ten minutes. This is also a playing issue. If the site commander coordinates this, your team may advance and be absolutely irresistible.
IV. Spiritmaster’s summoned is quite powerful, at least not worse than Templar.
V. Spiritmaster owns a variety of DOT skills, which can make Assassin incapable of hiding until it fights to death. (not applicable in pre-testing edition)
VI. In pre-testing edition, Spiritmaster can call player on the same map, such as sorcerer. Without searching for specific space-time crack, the assassin team can enter any doors to transfer players, which will enhance the whole team’s strategic mobility. Therefore, Spiritmaster’s value goes without saying.
VII. In pre-testing edition, Spiritmaster can keep the whole team sneaking. In view of this skill, Spiritmaster tends to play function as Chanter. Although this skill does not present considerable effect, Spiritmaster is the key class to improve the whole team’s fighting strength.

Chanter
I. Chanter can heal, and also it is a DPS class in Close Combat.
II. Chanter’s halo and buff can comprehensively enhance the fighting strength of the whole team. Whatever it is Long-range Combat or Close Combat, they can benefit from Chanter’s buff. Chanter is a indispensable role for killing and anti-killing of every team.
III. The movement speed is one of the key factors in killing and anti-killing. The team’s mobility depends on the lowest not the fastest. In terms of movement speed, Sorcerer, Spiritmaster and Cleric is bottleneck of the whole chain. If a aion kinah Chanter joins in the team, the movement speed of those three classes can be raised at the same level of Chanter. It is ideal that the bottleneck of movement speed lies in Chanter.

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Day of the Dead begins

Because we’re such nice guys, we over here at WoW.com would like to remind everyone that while the Hallow’s End festivities have come to a much-too-soon end (who doesn’t enjoy all of Azeroth feeling a little bit like the Undercity?), a new, very short holiday kicks off, too. Day of the Dead, literally the English translation of Dia de los Muertos, the Mexican holiday celebrated to remember those who have moved on, begins rohan crone right when Hallow’s End ends. The short, two-day holiday happens on November 1 and 2, coinciding with the Catholic holidays of All Saints’ Day and All Soul’s Day, which are celebrated elsewhere in the world.

During the event, players will have to /dance with an NPC named Catrina in rappelz gold order to get the Dead Man’s Party Achievement, a reference to the Catrina dolls of Mexico, those skeletons in fabulously fashionable dresses and hats. There’s also a recipe in-game for Bread of the Dead, another translation of the holiday’s Pan de Muerto. This is required for The Grateful Dead, which appear to be a collection of quests requiring players to bring the bread to various ghosts in graveyards all over the game world. We hear the bread also tibia gold goes very well with some Ben & Jerry’s Cherry Garcia.

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The indomitable LFG chat channel

The first thing I thought when I saw the new LFG interface coming in patch 3.3 was what I said on last week’s podcast: that’s cool, but where’s the LFG channel? If you remember way back during patch 2.0.1, when Blizzard originally released the LFG system, there was quite a clamor raised when they took away the LFG channel then, so much so that they eventually had to resurrect it. And so, when I saw in the latest patch notes that the LFG was set to return as a citywide channel, it didn’t come as a surprise at all — even in the new era of cross-realm LFG, there’s still a place for just talking about which groups you can join.

But citywide still isn’t enough for a lot of players — some are saying that they want the channel to be worldwide. Ghostcrawler himself shows up in that thread and says a worldwide LFG channel would be nuts. And he’s right: way back in the day when it was worldwide, it was “mass chaos,” like a Barrens from everywhere. So why are people so tied to it? Blizzard seems to be missing a major way people used the LFG channel.

Here’s the scenario: it’s Saturday afternoon. I have my level 80 hunter around, and wouldn’t mind running a Heroic instance for some MapleStory global meso buying dungeon rep or a little badge grinding. But my more pressing need at the moment is to level up my paladin, and so under the current LFG here’s what I do: get on my pally, log into LFG on some instance I don’t really want to run, like Sunken Temple, just so I can listen in on the LFG chat while I level. Eventually someone jumps into the LFG chat, asks for a DPS for Heroic Halls of Lightning. I send a tell from my pally saying my hunter would be perfect, they say great, I log, and I’m off and running. In other words (in this case, Valdesta’s), I’m lurking.

Cross-realm groups, of course, throws a wrench in that whole plan, because even with a citywide channel, there’s no way for me to know that someone else on a different server wants my hunter to run a Heroic unless I’m logged in and waiting on my hunter. Blizzard’s gamble, of course, is that with a cross-realm system, there will Ragnarok Zeny be a much bigger pool of dungeon runners to run instances with, and instead of waiting around on my pally until I find a group, I’ll just choose an instance for my hunter, get into one right away, and run whatever I want any time.

But of course, in practice, I doubt that’ll happen — especially if I’m playing at off times or off instances, it’s hard to believe there will always be a full group ready to do what I want to do. Which means I’m back to standing around in a city on my hunter, when I’d really rather be leveling my paladin.

So what’s the fix? Honestly, I don’t know. The ideal would be a cross-realm LFG channel, but that seems either impossible or really tough to implement from Blizzard’s side. Maybe there could be some kind of automated channel to join, that would broadcast which groups are forming from other realms, or maybe a reservation system, where even people on alts could “sign up” for a group and then have 30 seconds to log onto a main or lose their spot.

Or maybe it’s all much ado over nothing — maybe Blizzard’s new system will work great, and everyone will have the group they want every time they need it. But I’m thinking that a little while after patch 3.3 goes live, we’ll see the LFG channel aion currency back in action even outside of cities. If history has taught us anything about LFG, it’s that people who are looking for a group really, really want to chat about it, even when they’re sitting on alts or doing something else.

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