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Day of the Dead begins

Because we’re such nice guys, we over here at WoW.com would like to remind everyone that while the Hallow’s End festivities have come to a much-too-soon end (who doesn’t enjoy all of Azeroth feeling a little bit like the Undercity?), a new, very short holiday kicks off, too. Day of the Dead, literally the English translation of Dia de los Muertos, the Mexican holiday celebrated to remember those who have moved on, begins rohan crone right when Hallow’s End ends. The short, two-day holiday happens on November 1 and 2, coinciding with the Catholic holidays of All Saints’ Day and All Soul’s Day, which are celebrated elsewhere in the world.

During the event, players will have to /dance with an NPC named Catrina in rappelz gold order to get the Dead Man’s Party Achievement, a reference to the Catrina dolls of Mexico, those skeletons in fabulously fashionable dresses and hats. There’s also a recipe in-game for Bread of the Dead, another translation of the holiday’s Pan de Muerto. This is required for The Grateful Dead, which appear to be a collection of quests requiring players to bring the bread to various ghosts in graveyards all over the game world. We hear the bread also tibia gold goes very well with some Ben & Jerry’s Cherry Garcia.

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The indomitable LFG chat channel

The first thing I thought when I saw the new LFG interface coming in patch 3.3 was what I said on last week’s podcast: that’s cool, but where’s the LFG channel? If you remember way back during patch 2.0.1, when Blizzard originally released the LFG system, there was quite a clamor raised when they took away the LFG channel then, so much so that they eventually had to resurrect it. And so, when I saw in the latest patch notes that the LFG was set to return as a citywide channel, it didn’t come as a surprise at all — even in the new era of cross-realm LFG, there’s still a place for just talking about which groups you can join.

But citywide still isn’t enough for a lot of players — some are saying that they want the channel to be worldwide. Ghostcrawler himself shows up in that thread and says a worldwide LFG channel would be nuts. And he’s right: way back in the day when it was worldwide, it was “mass chaos,” like a Barrens from everywhere. So why are people so tied to it? Blizzard seems to be missing a major way people used the LFG channel.

Here’s the scenario: it’s Saturday afternoon. I have my level 80 hunter around, and wouldn’t mind running a Heroic instance for some MapleStory global meso buying dungeon rep or a little badge grinding. But my more pressing need at the moment is to level up my paladin, and so under the current LFG here’s what I do: get on my pally, log into LFG on some instance I don’t really want to run, like Sunken Temple, just so I can listen in on the LFG chat while I level. Eventually someone jumps into the LFG chat, asks for a DPS for Heroic Halls of Lightning. I send a tell from my pally saying my hunter would be perfect, they say great, I log, and I’m off and running. In other words (in this case, Valdesta’s), I’m lurking.

Cross-realm groups, of course, throws a wrench in that whole plan, because even with a citywide channel, there’s no way for me to know that someone else on a different server wants my hunter to run a Heroic unless I’m logged in and waiting on my hunter. Blizzard’s gamble, of course, is that with a cross-realm system, there will Ragnarok Zeny be a much bigger pool of dungeon runners to run instances with, and instead of waiting around on my pally until I find a group, I’ll just choose an instance for my hunter, get into one right away, and run whatever I want any time.

But of course, in practice, I doubt that’ll happen — especially if I’m playing at off times or off instances, it’s hard to believe there will always be a full group ready to do what I want to do. Which means I’m back to standing around in a city on my hunter, when I’d really rather be leveling my paladin.

So what’s the fix? Honestly, I don’t know. The ideal would be a cross-realm LFG channel, but that seems either impossible or really tough to implement from Blizzard’s side. Maybe there could be some kind of automated channel to join, that would broadcast which groups are forming from other realms, or maybe a reservation system, where even people on alts could “sign up” for a group and then have 30 seconds to log onto a main or lose their spot.

Or maybe it’s all much ado over nothing — maybe Blizzard’s new system will work great, and everyone will have the group they want every time they need it. But I’m thinking that a little while after patch 3.3 goes live, we’ll see the LFG channel aion currency back in action even outside of cities. If history has taught us anything about LFG, it’s that people who are looking for a group really, really want to chat about it, even when they’re sitting on alts or doing something else.

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Ghostcrawler and the hybrid tax

Ghostcrawler has put a significant sticky up on the forums about what he calls the “hybrid tax” in terms of PvE play — there’s been some back and forth lately on the forums about hybrid classes and what they should and shouldn’t be able to do, and GC wants to put any confusion about what Blizzard intends “hybrids” to be to rest. Very basically, he says that there are cheap kinah three roles in the game (tanking, healing, and DPS), and if a class can respec to perform a different role, it’s considered a hybrid class. Otherwise, it’s a “pure” class. This means a few things: pure classes, he says, should have slightly higher DPS (”all things being equal,” and when does that ever happen?), because they don’t have the option to switch out. There’s no rule as to how much better that is, but as a tradeoff of rerolling being the only way for “pures” to switch, they get to be a little better. That’s the “hybrid tax,” and mages, hunters, rogues, and warlocks don’t have to pay it.

Hybrids, however, do, and that means that paladins, druids, priests, shamans, and to a certain extent, warriors and death knights, will in Blizzard’s view never be able to equal “pure” classes in buy Penya terms of DPS output, with everything else being equal. You may love your ret pally, and he may be in uber gear, but he should never be able to pour out as much damage as an equally specced and geared hunter, because you can switch to healing, and the hunter can’t.

Is that wrong? Not at all — it may disappoint some people (and Ghostcrawler probably knows, but we’ll remind him anyway that posting even this clearly on the forums won’t put a lot of complaints to rest), and it may cause some rerolls, but it definitely makes sense. Flexibility is an asset, and not having that flexibility in a pure class does mean that they should get out of paying that tax. If you only do one thing, you should be able to do it better than someone who has the option to do all three. And as he says, what you want to do with the class has nothing to do with how Blizzard is balancing them overall. It doesn’t matter if all you wanted to do when you rolled that priest was play shadow — they need to be balanced as hybrids.

GC says that Blizzard has played around with roles in the past, but going forward, this silkroad gold is the philosophy: if you’re playing a hybrid class, you’ll never be able to fulfill a role as well as if you were playing the “pure” class meant to serve that role.

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PTR Patch 3.3: Patch notes updated

The PTR Patch 3.3 notes have been updated, including major changes about the new Looking For Group / Looking For Raid / “Dungeon System”. The entire changes after the break.

Some major highlights (although you should really read everything after the break, all of it is very important):

Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon System will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
Players can be placed in a group for a random dungeon no more than once every 15 minutes.
The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
Players will be able to roll on items with a required minimum level higher than a player’s current level.
LFG channel has returned to being a realm-wide channel accessible in any city!
The full update to the patch notes after the break.

General

Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.
Druid

Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.
Paladin

Sacred Shield: The damage absorption effect from this ability now triggers only once every 30 seconds.
Infusion of Light: This talent now also reduces the cooldown on the effect of Sacred Shield by 12/24 seconds.
Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full rappelz rupees duration.
User Interface – Dungeon System

This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
Players can join as individuals, as a full group, or a partial group to look for additional party members.
Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
Players can choose the Random Dungeon option.
The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the “Quests” section for details).
Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
Players can be placed in a group for a random dungeon no more than once every 15 minutes.
Random Dungeon rewards will be placed in each player’s inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon System.
Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
Pick-Up Groups
Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.
As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.
Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon System tool for 15 minutes.
If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon System queue.
A Player will not be placed in a group with people on his or her Ignore list.
Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon System will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained Ragnarok Zeny.
The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
Players will be able to roll on items with a required minimum level higher than a player’s current level.
Looking For Raid

There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing “/LFR.”

Players will be able to browse the system manually for any other players looking for a raid dungeon group.
While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom.
Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader’s name, the raid information (number of people the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.
LFG Channel


The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon system interface.
Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas.
Ignore List: The amount of tibia gold characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore list.

Reputation

Commendation Badges which award reputation with various Wrath of the Lich King factions can be purchased with Emblems of Triumph in Dalaran.
Items

Sceptor of Celebras: Since this item is no longer needed as a key, Celebras will no longer give one out to a player who loses it. The item can now be sold or disenchanted as normal.

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Perfect World inaugurates “Fantasy Zhu Xian” open beta testing in Beijing

Beijing Perfect World Network Technology Co., Ltd. (”PW Network” or “the Company”), one of the leading integrated online game developers and service providers in China, has inaugurated the open beta testing for its first 2D turn-based MMORPG “Fantasy Zhu Xian” under the theme “Fly to New Heights” in Beijing. The Company has also announced that it has appointed mainland China celebrities Hu Ge and Tang Yan and the rising movie stars Liu Shishi, Yuan Hong and Guo Xiaoting as the ambassadors of the game. All the celebrities and stars joined Perfect World to inaugurate the game. Each of them has participated in making voice overs for the game as well as aiding in the design of the storyline.

Also present at the game’s inauguration were Mr. Zhu Qi, President of Perfect World Interactive Entertainment Co., Ltd., Miss Karen Tsai, President of Chinese Entertainment Shanghai Limited, Perfect World’s R&D team which developed “Fantasy Zhu Xian” and hundreds of online game players.

In this open beta testing Ragnarok Zeny version, “Fantasy Zhu Xian” contains many innovative featuresand lots of new content, including an innovative flying system that introduces the concept of altitude into a 2D game, a built-in PP-Chat friend making system, player vs. player turn-based battlefields and systems such as light effect of weaponry, super pets, advanced equipment and production and the NPC voice system. All these features cater to players’ preferences. Players will be able to indulge themselves in the mysterious world of “Fantasy Zhu Xian.”

Mr. Zhu Qi commented at the game inauguration, “‘Fantasy Zhu Xian’ is our first 2D turn-based game. It is innovative in terms of the graphical representation, play modes and content. ‘Fantasy Zhu Xian’ is just like a feast prepared by Perfect World for online game players.

Beijing Perfect World Network Technology Co., Ltd (”PW Network” or “the Company”) is a leading integrated online game service provider focused on developing, operating, marketing and servicing online games. The Company primarily focuses on developing high-quality interactive entertainment products and building a highly recognized brand name in China. With talented professionals, a strong management team, powerful technological capabilities and extensive marketing and operational experience, the Company is committed to continuously increasing its brand recognition, expanding overseas, and introducing Chinese interactive entertainment products to the world.

Safe Harbor Statements

This press release contains rappelz rupees forward-looking statements. These statements constitute forward-looking statements under the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “will,” “expects,” “future,” “plans,” “believes” and similar statements. Such statements involve certain risks and uncertainties that could cause actual results to differ materially from those in the forward-looking statements. Potential risks and uncertainties include, but are not limited to, our limited operating history, our ability to protect our intellectual property rights, our ability to respond to competitive pressure, changes of the regulatory environment in China, and economic slowdown in China and/or elsewhere. Further information regarding these and other risks is included in Perfect World’s filings with the U.S. Securities buy Dungeon Fighter gold and Exchange Commission, including its annual report on Form 20-F. Perfect World does not undertake any obligation to update any forward-looking statement as a result of new information, future events or otherwise, except as required under applicable law.

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Aion sits on top of NPD Group’s September top 10 best selling PC games

It’s been a little while since we have seen any lists from the NPD Group on retail PC game sales. The organization decided to no longer release their weekly top 10 PC game sales lists to the media but today they did release their top 20 best selling PC games for the month of September in retail stores.It’s not a shock to learn that NCsoft’s fantasy MMO Aion was the number one best selling PC game for the month as it was already selling well in pre-orders online. The Collectors Edition made it to number four for the month. EA’s The Sims 3 continues to guild wars gold do well in the number two slot while Cryptic Studios’ super hero MMO Champions Online made a strong debut at number 3. Blizzard’s MMO expansion World of Warcraft: Wrath of the Lich King made it at number four.One interesting note before we get to the list itself. Phantom EFX has two of their popular casino PC games in the top 20 list but their hardcore PC FPS Darkest of Days, released in September, failed to make the top 20.1. Aion – NCsoft2. The Sims 3 – Electronic Arts3. Champions Online – Cryptic DFO Gold Studios/Atari4. World of Warcraft: Wrath of the Lich King – Blizzard5. Aion Collector’s Edition – NCsoft6. Mumbo Jumbo Assortment – Mumbo Jumbo7. The Sims 3 Double Deluxe – Electronic Arts8. World of Warcraft Battle Chest – Blizzard9. Real Deal Slots Treasures of the Far East – Phantom EFX10. World of Warcraft – Blizzard11. Spore – Electronic Arts12. Grand Theft Auto IV – Rockstar Games13. StarCraft: Battle Chest – Blizzard14. Zuma’s Revenge – Popcap Games15. World of Warcraft: the Burning Crusade – Blizzard16. Batman: Arkham Asylum – Rocksteady/Eidos17. Real Deal Slots Adventure – Phantom EFX18. Nancy Drew: Ransom of the Seven Seas – Her Interactive19. Civilization IV: The Compete Edition – Firaxis/2K Games20. The Sims 2 University Life Collection – Electronic Arts

Aion sits on top of NPD Group’s September top 10 best selling PC games originally appeared on Big aion kinah Download Blog on Tue, 20 Oct 2009 18:00:00 EST.

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Swagvault AION NA/EU Beginner’s Guide – Chapter I

I. Introduction

Unlike WOW, AION is a war game rather than raid game. In terms of equipments or quests design, AION is inclined to PVP rather than PVE.

II. Most Concerned Issues — Class Selection

Players who care about PVE, may ask which class can easily level up?
Players who care about PVP, may ask which class is relatively powerful?
So class selection is one of cutting points when beginners start to play AION. Personally, selecting the class should change modes of thinking.

Generally, players pay attention to skill balance among classes in WOW. In fact, the class balance in Korean games is below expectations at all time. Therefore AION adopts the idea of “vanquish”, e.g. Ranger can vanquish Sorcerer, Templar can vanquish Assassin, etc. The class balance in Korean games is far less professional than that of games in USA and Europe, so is AION. Personally, even the most powerful individual definitely cannot play excellently. NC advocates team balance. Although Ranger can vanquish Sorcerer, there is always one class that can vanquish Ranger in your team. Relative balance can be realized, when the scope is shifted from individual to team. Accordingly, class balance issue is transferred into team composition issue, meanwhile it can also guildwars gold stresses the importance of teamwork. Taking advantage of the new game idea, Korean has tactfully compensated for the weakness in game design.

Beginners must accept the new game idea as soon as possible and should realize that team composition cannot be ignored during class selection. Under a reasonable team composition, individual may coordinate personal preferences and strengths; members can foster strengths and circumvent weaknesses and also can help each other. The growth in AION is the running-in process with the team. Individual cannot conquer other classes in AION, but your team may achieve the goal. In the future, the enemy will rarely praise that how tough someone is in your guild, they will admire your powerful guild.

III. Most Concerned Issues — Equipment Issue

The analysis of equipment can help beginner to understand the core of game.
Take Golden Equipment for example, the followings are the same level ranked in order of excellence:
1 Abyss Golden Equipment
2 Crafting Golden Equipment
3 Golden Equipment acquired from Outdoor Bosses & Raid Bosses
Likewise, difficulty level in obtaining items also follows the above order.

NC think that PVP is the most dfo gold/FONT> challenging technical behavior. Equipments exchanged by abyss points, which are obtained through PVP, must be the ultimate.
The crafting master ranks the second. Depending on abundant funds and good luck, an ordinary person still cannot do it.
Grinding mobs is the lowest, so equipments obtained through this are the worst.

Obviously, AION is inclined to PVP rather than PVE.

In addition, equipments could be taken off from Boss in AION, but drop rate exists. The Golden Equipment may not drop although you try several times. Grinding mobs is the lowest, but it may take away large amounts of time and energy.

I can understand that most casual players grind and hunt outdoor boss just for fun. I just want to set forth the game’s development trend. Players need different equipments to continue gaming in different levels. The equipments in PVE have played an important role in the transition for a long time. The energy put in PVE needs continuously adjustment.

IV. Most Concerned Issues — Grabbing Resource

The shortage in resource exists in games of NC all the time, AION is no exception.
The number of mobs are not enough to meet the number of players and the drop rate of equipment is low, players should fight to grab everything. Because of the large RoM Gold expense, it is difficult to make ends meet. Players should grind hard early, then you will be a bit easier to survive in the future.

Beginner must make adequate psychological preparation for playing in AION. Because AION is not only a war game, but is a brutal war game. Ability to survive in leveling up actually is the first hurdle for every beginner.

In conclusion,
I. We help beginner select class, so as to help them foster right idea suitable for AION and remind them that team cooperation is the key to survive in AION.
II. We help beginner analyze equipment, so as to help them understand that AION is inclined to PVP.
III. We help beginner analyze resource, so as to make them mentally prepared to face impending challenges.

If the mentioned aspects are analyzed clearly, it is easy for beginner to understand the decisions aion europe kinah made by decision-makers of guild in each section.

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Dungeons & Dragons Online goes free to play

Logo: Atari Inc.Dungeons and Dragons Online: Eberron Unlimited is set to be released tomorrow, September 9th. First released in 2006 as Dungeons and Dragons Online: Stormreach, the game has been retooled to be a free-to-play guildwars gold MMORPG, supported by micropayments. The system is similar to that of Wizard101, which I talked about in a past article. While most low-level content and areas are free, higher level areas will require micropayments to unlock. An in-game store will also be available cheap rom gold where players can use purchased Turbine points to buy items and equipment. It’s a payment system I like, since the last thing I need is another monthly payment, and as long as prices are kept reasonable I think it will work out well for them.

I tried DDO a few years ago, closer to its release, and while I enjoyed it it didn’t really
stick with me. I play actual D&D, and I was impressed at how well they captured the game.
Quests are very dungeon-oriented, and the dungeons tend to be much more interactive than
those in most MMO’s, with puzzles and traps galore. A “Dungeon Master” narrator sets the
tone as you creep through the dungeons, and when you attack, a 20-sided die is rolled. You
can even choose the color of your die. I eventually got bored, though, as soloing became
difficult and the dungeons tibia money started to feel the same.

A dragon eyes my tasty halfling.Deciding the re-release was enough of an excuse to give the game a second chance, I rolled up a halfling rogue and did some exploring. The game offers several basic class options drawn from the basic D&D classes, but two of the more complex classes, Monk and Favored Soul (one of my favorites), can be unlocked with payment. My basic free account also has only two character slots, more of which can be unlocked with payment. So far the game seems similar to how I remember, but I’m enjoying it nevertheless. The combat system takes a little getting used to, especially to veterans of WoW-style auto-attack combat systems. Combat here is point and click, more maplestory money reminiscent of Oblivion or the Diablo games than most modern MMO’s, but once you get used to it, it’s a lot of fun.

My one real complaint so far is the speed of advancement. Because the game is based on D&D, the level cap is 20, far below most MMO’s. This means it takes a long time to level up. Each level does contain ranks, and each time you hit a new rank you get an action point that can be spent on a minor character bonus, but it doesn’t do much to assuage the slow character progression. While individual tolerances may vary, as someone who played WoW for several years, its a little frustrating, and is probably one of the reasons I eventually got bored the first time I tried it.

So far, however, I’m enjoying the game. It’s too soon to tell if boredom will again aion gold set in, but seeing as its free, there’s no real reason not to try it.

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Lineage2 Safety Guide

Safety is the Key, it is also true to Lineage 2. Especially you have advanced equipment or much of Lineage2 adena. You should be careful and pay attention to safety in game.

While earning atlantica online gold and saving is the most common factor of one’s everyday’s activity in L2, there is also an emergency factor, such as sudden loss of equipment or money. You should learn the basic rules of safe playing to secure yourself from losing runes of magic gold your hard earned gear.

Dealing With Other Players

First off (and it cannot be stressed enough), never trust your gear to anyone: some players are extremely proficient at scamming. Remember, once you give someone your item for whatever reason, get ready to never receive it back.

Always double check who you are trading with, what price you are selling/buying it for, and what exactly. There are too many ways to get scammed while directly trading with someone or using the private stores, so, there is just one general principle of business security: check everything most thoroughly, and never be in a hurry to click “OK” to confirm the deal.

Decreasing The Risks Of Dropping Items

Losing items due to dying to monsters (or other players) is the harshest penalty one can suffer in L2. It seems that at higher levels the probability to guild wars gold drop items increases significantly. So, if you don’t want to lose your gear, just try to be cautious enough to avoid dying.

Well, since some things are just bound to happen from time to time, consider taking some precautions against the item loss: none of them secure you from dropping your items though, but you will decrease the risk of losing something valuable at least. So, do not carry too many expensive items in your inventory: once you collect enough trophies during a hunt, take your time (and a Scroll of Escape) to return to town in order to put them to the warehouse. When going to do something extraordinary risky (e.g., a CDL session, or PKing someone), consider leaving only the most vital equipment (i.e. weapon and armor set) on, and temporarily store everything else.

There is common belief that carrying lots of cheap items (e.g., world maps) in one’s inventory helps decrease the risk of dropping more valuable stuff. Whether this method is statistically feasible or not, consider doing it too.

Finally, if the worst has happened and you actually dropped something, you have two options: either look for friendly players and kindly ask them silkroad gold to pick up and return your gear, or just silently respawn in town and get back to the place where you died as soon as possible (the more abandoned your hunting ground, the better your chances to retrieve your stuff before some stranger picked it up).

Unfortunately, there is no insurance service in L2, so, you might consider putting by a certain amount of adena as your reserve fund. Also, reserve some of your old gear (if possible), i.e. do not sell out it all.

When attempting to do something unwarrantably risky, that is, overenchanting some aion money item, think of replacement early. Don’ go for it if you cannot take the loss.

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Do you know why we need to build a guild hall in Everquest 2?

The real gem of guild halls are the “amenities.” These are the special features like brokers, teleporters, and the like. There will be 42 different amenities at release. The Tier 1 guild hall can have 15 amenities installed at one time. The Tier 3 can have 30 amenities installed. They can be changed, but that requires a new purchase of the new amenity.

Each amenity aion gold has a coin cost and a status cost up front, as well as a weekly maintenance cost (definitely status, possibly coin as well). Player crafted items WILL NOT reduce the status cost of the hall. Some examples of the types of amenities include:

Banker
World Broker - Allows buying and selling through the normal broker system.
Guild Broker - Lets people sell rom gold things only to guild members.
Mender (with the option of a guild fund to help people pay for repairs)
Druid Portal NPC
Portals
Crafting Implements
Fuel Merchant
Harvested Items Storage

For quite some time, one of the most interesting and exciting planned Everquest 2 features has been the Guild Halls. They represent an ambitious and robust feature that incorporates a lot of ideas, content, and potential fun. Some concrete details were recently released at the Everquest Fan Faire.

The most common complaint is that the costs are too high. Many believe the maintenance costs will make guild halls feel more like a job than a fun tibia gold feature. Guild leaders will have to constantly hound their members to grind writs and other sources of runescape gold status points just to “pay the bills.”

Leaders of smaller guilds are also very concerned because it seems like they are going to be completely left out. Most of the nifty features are silkroad gold far beyond the reach of a smaller, non-raid guild.

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Outlaws of EVE Online: Masu’di

Whether prowling low security space hunting for targets or fighting in massive fleet engagements, EVE Online’s elite pilots — called capsuleers — stride like gods across galactic battle zones, as seen buy eve gold from the perspective of normal ship captains and crews. In this setting of New Eden, a capsuleer’s neural interface with the ship allows his thoughts to regulate the vessel’s performance; the will to survive coupled with fast reflexes equates to greater fortitude and speed in combat. Against conventional fleets, even a single capsuleer reigns supreme… but when faced with others of his caliber, or many of them, a capsuleer seeks every possible edge he can get.

Some of EVE’s pilots channel their resources into acquiring the most advanced technology, hoping to gain an advantage over their rivals. But others choose to invest in themselves through performance-enhancing drugs. These ‘boosters’ are outlawed in all secure regions of space, due to their powerful effects on a capsuleer’s mind, and thus a magnified lethality of his ship. The demand for boosters is great, but so too are the costs. Boosters are contraband and risky to move in large quantities. Coupled with knight gold the arcane processes involved in creating these drugs, those in the know have formed cartels, whose booster production and smuggling operations form the underpinnings of New Eden’s black market. The most pivotal figure in New Eden’s booster trade is Masu’di, who heads the Hedonistic Imperative drug cartel through the corporate front of Es and Whizz. Their operations are largely hidden, as they dance around the power blocs of the largest capsuleer alliances, subtly influencing or corrupting those who hinder the narcotics trade. Their network operates between the cracks of New Eden’s laws and systems, ensuring a steady flow of boosters into any corner of the galaxy where a capsuleer needs a fix.

Massively recently spoke with Masu’di about the life of a drug kingpin in New Eden, and the inner workings of the black market in EVE.
Gallery: Outlaws of EVE Online: Masu’di

 

Being a smuggler and engaging in an underground trade strikes me as an interesting way to play the game. What drew you to these aspects of EVE ?

In the beginning, I had a romantic notion of traversing the galaxy in my beat up cargo ship, evading pirates, breaking blockades – an adventurer, explorer, and businessman. It wasn’t so much about the narcotics and boosters, I would happily have tried my hand at any underground trade item, but it was these that proved to be the most profitable.

What are the risks involved with being a dealer or a smuggler?

The majority of our time is spent in the lawless areas of space. While normally a smart pilot with time on his hands can keep his ship in one piece, when you have a deadline and a customer waiting for you, you are forced to take more risks.

These risks silkroad gold have shifted over time, as the game mechanics have changed. In the early days, the runs would be much longer, up to a hundred jumps from one part of the Frontier (0.0 lawless space) to another, and plenty of trigger happy gate campers, eager to notch up another kill, to greet you. The technology and ship choices available were limited back then, so often with large orders, it would be just an industrial ship and a cloaking device. You had to keep your wits about you, take every precaution possible, and then some quick thinking thrown in too. The faster you moved the less attention you picked up, but sometimes it would be a case of going out of the pan and into the fire.

“In the beginning, I had a romantic notion of traversing the galaxy in my beat up cargo ship, evading pirates, breaking blockades – an adventurer, explorer and businessman.”
The other main issue is trust. When a customer knows where you are coming from and what time you may be arriving, it puts you potentially in a very dangerous position. We normally try and keep the details fuzzy, and arrive later or early, though on occasions this is not always possible. One of our pilots was a regular dealer to a famous wealthy pirate. He used to have to fly alongside his mothership, amongst a cloud of smart-bombed corpses, jettison the boosters in a can for him, and hope he was paid instead of smart-bombed. Thankfully, while we have had some customers send their corp mates out sharking us on the journey there, we’ve managed to stay safe, and always get paid.

To an outsider, the techniques surrounding booster production seem arcane. Did CCP explain how it’s done, or how did you figure it out?

CCP gave nothing away in the beginning. It was a puzzle to be solved, and with some aspects not necessarily so intuitive. We knew they were in the Frontier but no one knew exactly where. There were a few other organisations and individuals on the case. Most of us worked one or two things out, but at least for us, and the people we were in contact with, it was a case of combining our pieces of the jigsaw together to see the overall picture.

There’s a certain mystique about what Es and Whizz does, largely I’d cheap RoM Gold assume to protect trade secrets. The flipside is that there are also misconceptions about your activities in EVE, which I’ve gathered even extends to the game’s creators in some ways. What can you tell us about that?

I think the mystique started from our first main smuggling business, before combat boosters were introduced. We were running the recreational narcotics to pilots looking to exchange them with their agents, for pirate implants. We bought most of these narcotics straight off the market, dumped there by other agent runners who didn’t know what to do with them. So it was important for us to keep our mouths tight about all the exact details.

“One of our pilots was a regular dealer to a famous wealthy pirate. He used to have to fly alongside his mothership, amongst a cloud of smart-bombed corpses, jettison the boosters in a can for him, and hope he was paid instead of smart-bombed.”
This of course created a few problems when trying to recruit new people and convince them that they could earn a living selling narcotics, as we were often rebuffed, or assumed were just roleplayers. It did used to make me smile, when other players would state with confidence that this trade was not possible, while meanwhile we had pilots flying around moving and selling from one hundred million to three billion ISK worth of drugs. I never made any efforts to correct them, and let them remain blissfully unaware.

Now you might think we were running a license to print money, as those kind of figures meant a lot more a few years ago. While the profit margins were very high — buying the drugs somewhere between two and twenty thousand, pushing them on the market somewhere closer to a hundred — the turnover was low. Most of our pilots, would only make one or two runs a month, as there was not enough demand for any more. But even if there was, most pilots would never want to do any more than this. As the runs themselves were often so long and dangerous, after completion the pilot would want to just put their feet up and relax for a week or two before thinking about doing another.

The other issue, and one that ultimately proved disastrous for us, was that unaware of this niche, CCP unwittingly made some game mechanic changes that ended it all over night, reducing assets that we had slowly built up over the years to nothing. Between us we probably lost somewhere over a billion on ISK spent acquiring these items, and then somewhere closer to another eight billion ISK on what we could have made selling them.

Thankfully, combat boosters were close on the horizon. While they needed quite a different approach, it forced us to change the characteristics of the corp somewhat, but in return gave us something to take up instead.

Could the word ‘cartel’ be used to describe Es and Whizz, or on a larger scale, the Hedonistic Imperative alliance? How is a drug cartel structured in EVE, and how does it operate?

I think the popular understanding of a cartel is an organisation that controls almost the entire production of a commodity and can then have the power to set the prices and conditions in their favour. While we do have the largest overall stake in the booster industry in EVE, we don’t have a monopoly on the production of each individual booster type, which are produced on a regional basis.

“Some alliances in EVE develop because their leaders have good business sense, focus and strategy, they know what they want for the alliance, and know what they can offer in return. Other organisations build up from a pure quest for power.”
Also, unlike expected cartel behaviour our organisation operates to keep the prices down and volume being traded high. Which goes against some members of territorial alliances that we have met, who sometimes have tried to develop a monopoly and do the opposite.

However, internally we operate like a cartel of individual pilots and corporations, working as a kind of regulatory body, defining optimum ways of doing Lineage 2 Adena things, setting price guidelines, and being a clearing house for dealers and booster producers to share information and work together.

Our system we use tries to give the greatest amount of flexibility and freedom for our members, but without the expense of us working against each other. The corp and alliance uses its assets to pay biochemists and gas miners up front, stock pile the boosters, and then sell them on to the dealers and smugglers at below market price. This way we can guarantee the biochemists and gas miners get rewarded for their work straight away, and ensures that there is a large buffer of boosters available for the dealers and smugglers to sell onwards, more or less on their own terms.

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Eve Online: Salvaging Guide

Untitled

2009-Sep-9 - Eve Online: Salvaging Guide

One of the most popular “professions” (for lack of a better word) within Eve Online is that of salvaging. In buy archlord gold laymans terms, whenever a ship is blown up it leaves a wreck (well duh I hear you say), this wreck can then be salvaged for components that can be used to build things, sold on the market, so on and so forth. In very very simple terms, you get more shiny things from making the bad ship go boom than you would otherwise.

The requirements to be able to salvage are quite low, all that is needed is an FlyFF Penya item called a Salvager, which can

be fitted into any turret slot on a ship should you have enough CPU/Powergrid. To be able to fit this salvager you need the following skills:

Mechanic level 3

Survey level 3

Salvaging level 1

Should you wish to salvage Tech 2 ships and above, then you will need Salvaging level 3. To use your salvager on a wreck you need be within runescape gold 5000m (this is where tractor beams come in handy!) Once your salvager has completed its cycle then it will tell you whether it was successful or not.

The types of items that can be salvaged vary from the almost worthless metal scraps, to the pricy alloyed tritanium bar. Of course the bigger the ship, the greater the likelihood of you getting a more expensive item when salvaging from it.

Salvaging is primarily done by mission runners on their own wrecks when they go back to loot, the more money the better naturally. But there is a darker side to salvaging, what can be done is to “scan down” (find) a mission runners location, warp in, and start salvaging the knight online gold wrecks there while the mission runner is distracted shooting the NPCs. And considering the rules of Eve don’t count this as stealing, CONCORDE (Eve Online’s police
 force) will not intervene.

Learning to salvage takes so little time and start up costs, that I would recommend it all Eve Online players. Plus, you can easily make some great money with the items that you gather up - whether you use them sro gold for other things or sell them to other players.

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Eve Online: Salvaging Guide

One of the most popular “professions” (for lack of a better word) within Eve Online is that of salvaging. In buy archlord gold laymans terms, whenever a ship is blown up it leaves a wreck (well duh I hear you say), this wreck can then be salvaged for components that can be used to build things, sold on the market, so on and so forth. In very very simple terms, you get more shiny things from making the bad ship go boom than you would otherwise.

The requirements to be able to salvage are quite low, all that is needed is an FlyFF Penya item called a Salvager, which can

be fitted into any turret slot on a ship should you have enough CPU/Powergrid. To be able to fit this salvager you need the following skills:

Mechanic level 3

Survey level 3

Salvaging level 1

Should you wish to salvage Tech 2 ships and above, then you will need Salvaging level 3. To use your salvager on a wreck you need be within runescape gold 5000m (this is where tractor beams come in handy!) Once your salvager has completed its cycle then it will tell you whether it was successful or not.

The types of items that can be salvaged vary from the almost worthless metal scraps, to the pricy alloyed tritanium bar. Of course the bigger the ship, the greater the likelihood of you getting a more expensive item when salvaging from it.

Salvaging is primarily done by mission runners on their own wrecks when they go back to loot, the more money the better naturally. But there is a darker side to salvaging, what can be done is to “scan down” (find) a mission runners location, warp in, and start salvaging the knight online gold wrecks there while the mission runner is distracted shooting the NPCs. And considering the rules of Eve don’t count this as stealing, CONCORDE (Eve Online’s police
 force) will not intervene.

Learning to salvage takes so little time and start up costs, that I would recommend it all Eve Online players. Plus, you can easily make some great money with the items that you gather up - whether you use them sro gold for other things or sell them to other players.

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Outlaws of EVE Online: Masu’di

Whether prowling low security space hunting for targets or fighting in massive fleet engagements, EVE Online’s elite pilots — called capsuleers — stride like gods across galactic battle zones, as seen from the perspective of normal ship captains and crews. In this setting of atlantica gold New Eden, a capsuleer’s neural interface with the ship allows his thoughts to regulate the vessel’s performance; the will to survive coupled with fast reflexes equates to greater fortitude and speed in combat. Against conventional fleets, even a single capsuleer reigns supreme… but when faced with others of his caliber, or many of them, a capsuleer seeks every possible edge he can get.

Some of EVE’s pilots channel their resources into acquiring the most advanced technology, hoping to gain an advantage over their rivals. But Lineage 2 Adena others choose to invest in themselves through performance-enhancing drugs. These ‘boosters’ are outlawed in all secure regions of space, due to their powerful effects on a capsuleer’s mind, and thus a magnified lethality of his ship. The demand for boosters is great, but so too are the costs. Boosters are contraband and risky to move in large quantities. Coupled with the arcane processes involved in creating these drugs, those in the know have formed cartels, whose booster production and smuggling operations form the underpinnings of New Eden’s black market. The most pivotal figure in New Eden’s booster trade is Masu’di, who heads the Hedonistic Imperative drug cartel through the corporate front of Es and Whizz. Their operations are largely hidden, as they dance around the power blocs of the largest capsuleer alliances, subtly influencing or corrupting those who hinder the narcotics trade. Their network operates between the cracks of New Eden’s laws and systems, ensuring a steady flow of boosters into any corner of the galaxy where a capsuleer needs a fix.

Massively recently spoke with Masu’di about the life of a drug kingpin in New Eden, and the inner workings of the black market in EVE.
Gallery: Outlaws of EVE Online: Masu’di

 

Being a smuggler and engaging in an underground trade strikes me as an interesting way to play the game. What drew you to these aspects of EVE ?

In the beginning, I had a romantic notion of traversing the galaxy in my beat up cargo ship, evading pirates, breaking blockades – an adventurer, explorer, and businessman. It wasn’t so much about the narcotics and boosters, I would happily have tried my hand at any underground trade item, but it was these that proved to be the most cheap maplestory mesos profitable.

What are the risks involved with being a dealer or a smuggler?

The majority of our time is spent in the lawless areas of space. While normally a smart pilot with time on his hands can keep his ship in one piece, when you have a deadline and a customer waiting for you, you are forced to take more risks.

These risks have shifted over time, as the game mechanics have changed. In the early days, the runs would be much longer, up to a hundred jumps from one part of the Frontier (0.0 lawless space) to another, and plenty of trigger happy gate campers, eager to notch up another kill, to greet you. The technology and ship choices available were limited back then, so often with large orders, it would be just an industrial ship and a cloaking device. You had to keep your wits about you, take every precaution possible, and then some quick thinking thrown in too. The faster you moved the less attention you picked up, but sometimes it would be a case of going out of the pan and into the fire.

“In the beginning, I had a romantic notion of traversing the galaxy in my beat up cargo ship, evading pirates, breaking blockades – an adventurer, explorer and businessman.”
The other main issue is trust. When a customer knows where you are coming from and what time you may be arriving, it puts you potentially in a very dangerous position. We normally try and keep the details fuzzy, and arrive later or early, though on occasions this is not always possible. One of our pilots was a regular dealer to a famous wealthy pirate. He used to have to fly alongside his mothership, amongst a cloud of smart-bombed corpses, jettison the boosters in a can for him, and hope he was paid instead of smart-bombed. Thankfully, while we have had some customers send their corp mates out sharking us on the journey there, we’ve managed to stay safe, and always get paid.

To an outsider, the techniques surrounding booster production seem arcane. Did CCP explain how it’s done, or how did you figure it out?

CCP gave nothing away in the beginning. It was a puzzle to be solved, and with some aspects not necessarily so intuitive. We knew they were in the guild wars money Frontier but no one knew exactly where. There were a few other organisations and individuals on the case. Most of us worked one or two things out, but at least for us, and the people we were in contact with, it was a case of combining our pieces of the jigsaw together to see the overall picture.

There’s a certain mystique about what Es and Whizz does, largely I’d assume to protect trade secrets. The flipside is that there are also misconceptions about your activities in EVE, which I’ve gathered even extends to the game’s creators in some ways. What can you tell us about that?

I think the mystique started from our first main smuggling business, before combat boosters were introduced. We were running the recreational narcotics to pilots looking to exchange them with their agents, for pirate implants. We bought most of these narcotics straight off the market, dumped there by other agent runners who didn’t know what to do with them. So it was important for us to keep our mouths tight about all the exact details.

“One of our pilots was a regular dealer to a famous wealthy pirate. He used to have to fly alongside his mothership, amongst a cloud of smart-bombed corpses, jettison the boosters in a can for him, and hope he was paid instead of smart-bombed.”
This of course created a few problems when trying to recruit new people and convince them that they could earn a living selling narcotics, as we were often rebuffed, or assumed were just roleplayers. It did used to make me smile, when other players would state with confidence that this trade was not possible, while meanwhile we had pilots flying around moving and selling from one hundred million to three billion ISK worth of drugs. I never made any efforts to correct them, and let them remain blissfully unaware.

Now you might think we were running a license to print money, as those kind of figures meant a lot more a few years ago. While the profit margins were very high — buying the drugs somewhere between two and twenty thousand, pushing them on the market somewhere closer to a hundred — the turnover was low. Most of our pilots, would only make one or two runs a month, as there was not enough demand for any more. But even if there was, most pilots would never want to do any more than this. As the runs themselves were often so long and dangerous, after completion the pilot would want to just put their feet up and relax for a week or two before thinking about doing another.

The other issue, and one that ultimately proved disastrous for us, was that unaware of this niche, CCP unwittingly made some game mechanic changes that ended it all over night, reducing assets that we had slowly built up over the years to nothing. Between us we probably lost somewhere over a rohan gold billion on ISK spent acquiring these items, and then somewhere closer to another eight billion ISK on what we could have made selling them.

Thankfully, combat boosters were close on the horizon. While they needed quite a different approach, it forced us to change the characteristics of the corp somewhat, but in return gave us something to take up instead.

Could the word ‘cartel’ be used to describe Es and Whizz, or on a larger scale, the Hedonistic Imperative alliance? How is a drug cartel structured in EVE, and how does it operate?

I think the popular understanding of a cartel is an organisation that controls almost the entire production of a commodity and can then have the power to set the prices and conditions in their favour. While we do have the largest overall stake in the booster industry in EVE, we don’t have a monopoly on the production of each individual booster type, which are produced on a regional basis.

“Some alliances in EVE develop because their leaders have good business sense, focus and strategy, they know what they want for the alliance, and know what they can offer in return. Other organisations build up from a pure quest for power.”
Also, unlike expected cartel behaviour our organisation operates to keep the prices down and volume being traded high. Which goes against some members of territorial alliances that we have met, who sometimes have tried to develop a monopoly and do the opposite.

However, internally we operate like a cartel of individual pilots and corporations, working as a kind of regulatory body, defining optimum ways of doing things, setting price guidelines, and being a clearing house for dealers and booster producers to share information and work together.

Our system we use tries to give the greatest amount of flexibility and freedom for our members, but without the expense of us working against each other. The corp and alliance uses its assets to pay biochemists and gas miners up front, stock pile the boosters, and then sell them on to the dealers and smugglers at below market price. This way we can guarantee the biochemists and gas miners get rewarded for their work straight away, and ensures that there is a large buffer of boosters available for the dealers and smugglers to sell onwards, more or less on their own terms.

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How To be Safe Against hacking

In this thread i won’t talk about anti viruses,anti spy wares,etc…
I am talking about how to make a good password,secret answer,email verification in general account information to aion gold be safe…
1.A good password
We know that there are some people who uses the “brute force search”.This method trys many passwords until it finds out your exactly one.

For Example:

1:
Our real password consists of 9 numbers = 547861206
The brute-force tool is installed on a “Core 2 Extreme QX6600-2400 x4,Windows Vista home Premium” computer.This computer can check -38421.9 keys/second-.

Combinations = letter number to the power of password-length
Our number of letters is 10 because we can get numbers from 0 - 9.
Our password-length is 9,because our silkroad gold password consists of 9 numbers.

So : 10^9 = 1,000,000,000
1,000,000,000 / 38421.9
= 26,026.82 seconds

Our password is not safe!Hackers can get it in 26 seconds.

lower case letters = 26 different letters
capital letters = 26 different letters
numbers = 10 different letters

Now,we use a password which consists of 9 letters(numbers + lower case letters)

Our password = jhrz86qsd

36^9 = 1.015599567 x 10^14

1.015599567 x 10^14 / 38421.9 = 2,643,283,041 seconds
= 734245.3 hours = 30593.55 days

This password is safe.

So,please Metin2 Yang choose a password which consists of letters and numbers.It should
be 9+ long.

2:

Do not take passwords which is your e-mail,brithday,parents name or a word from a dictonary.And the most important thing is…don’t share private information on the internet or to persons you do not know very well.
Hackers will search for information on the internet first,before hacking you.First they will try some combination with your private information.
For example: name+birthday..so “thomas1965″.
If it fails..they will try a dictionary attack.They uses a text file which consists of million from words.If it fails..They will use the brute force technique.This could Lineage 2 Adena lasts long,if your password consists of numbers+letters.

perfect password: letters+numbers ; not information about yourself and not a word you can find in a dictionary.

2. Prevent Hack - Silkroad

Login with your account on [link].
Then edit your First name and Last name.
Just write something in the textbox
For Example : uuigbdgbaisat

Then..the most important thing…: e-mail
Just use one e-mail for silkroad.Just create one e-mail and do not use it anymore.If the e-mail account got deleted,well..that’s the best DD

Your security archlord gold answer should be long ( 12 letters + numbers ).It’s better when you write a wrong answer
So hackers cannot hack your account.Just by keylogging and trojans.

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